FredFors's Recent Forum Activity

  • Dont know if this is an issue with the C2 core, or the Clay.io plugin i installed, but i'll report it anyhow. Shortly after i installed the Clay.io plugin, i get the following error message when starting construct.

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    Construct 2 Check failure

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    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 254

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 115 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    Probably the plugin, but not sure! Ashley robert austin

  • Thanks for the warm comments guys!

    teerex - Yeah that was an issue, but now I simply changed the input to another button. Should have thought about it earlier though, considering the screen size!

    jayderyu - Thanks for the feedback. Yeah sometimes things doesnt have to be complex. And you might say i specialize in utilizing limited color palettes for my games :)

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  • linkaevolution Thanks alot!

  • scaciga Thats pretty nice! Thanks for sharing.

  • Just out of interest is it possible to allow the player to choose which keys he wants as in most retail games.

    I'm not sure how i would achieve that, but as an alternative I'd create a few control schemes, associate each with a global variable, and let the player choose which of the schemes he wants to use.

  • Hey! Another Ludum Dare is over, and I'm glad i participated once again. It has been an awesome event, and i clocked in around 16 hours of work this time, with alot more knowledge in my backpack!

    <img src="http://i98.photobucket.com/albums/l268/Erachon/mainSS_zps18eda4d4.png" border="0">

    Click here to play! - Click here to see the LD entry page - Click here to learn more!

    <font size="5">

    Subscribe to Construct videos now

    </font>

    Worked alot on tweaking the controls, getting the double-jump right, and the slow-time mechanic. It turned out fine, and i hope you enjoy it! Use "Esc" to return to the menu, or "R" to restart the level.

    Whats your highest score?

    *Update*

    The game now supports highscores at the Scirra Arcade! Click here to play!

  • Looking good! Will test it later :)

  • Looks like a very promising and beautiful game: really looking forward to playing it!

    Thanks! Stay tuned for updates :)

  • Very interesting indeed!

    Made me recall another GDC lecture; Evoking Emotions and Achieving Success!

  • The current launch plans are to sit on the finished product by Q3-Q4 of 2013. I've even scoped it to be complete a few months before that, but things always takes longer than expected :)

  • lwgames Thanks! The artstyle is actually very similar to a student project i did a few years back, before Limbo. But yeah, its safe to say its similar, I'm really just adding alot of varied colors and very different gameplay from Limbo :)

  • robert The event went above all expectations! We had thousands of visitors, as well as a few dozen journalists and press representatives. It was a great success, and very positive reactions to the prototype i displayed at the stand.

    For more info and a few images check out this blog post, or see the games Facebook page!

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FredFors

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