jbrown2177's Recent Forum Activity

  • Hey all,

    I'm trying to do a Touch Controls test. So what I've done is create direction objects to act as my on screen controller. I have Left arrow, Right arrow, and an Up arrow. They are each separate objects. I have a main character which has Platform behavior.

    My problem is I can't get the character to move once I turned off default controls. And yes touch is set to use mouse input. My code looks like this: When Touch is pressed on Left arrow character simulate 8 directional movement Left. My character doesn't move at all.

    My touch controls are setup on a different layer from the main game.

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  • Well, I was trying to see how much code I need to know in order to use the program. So if I knew a little about C++ then I could do better in Construct.

  • I'm wanting to know so I can learn about the language and become more familiar with it.

  • What programming language does scirra use? Is it python? Or something else?

  • Those are some great finds. Thanks a million.

  • They could have just ported the version from Construct Classic though?

  • What ever happened to the sprite editor from Construct Classic? I kind of miss it. I don't have any art programs for Windows and this would be a great solution if they add this back in C2.

  • I'm going to try my best to use the KISS method for my first few, but later on I will challenge myself some.

  • Oh ok, whew, because I don't know anything about those formulas...almost scared me. GameSalad was cool, but it was a lot of people who did those and didn't tell you what they did. I'm trying to do simple platform fun games and 2D shooters.

  • Foreign language to me as I'm a rookie :)

  • There was some deep formulas in the Ghost Shooter. I sort of understand it, but I wouldn't have thought of this on my own:

    (Player.X + cos(Player.Angle) * (distance(WindowWidth / 2, WindowHeight / 2, Mouse.AbsoluteX, Mouse.AbsoluteY) * 0.7)

  • Appreciate it, but definitely not looking forward to diving head first into some complicated formulas right now :) I want to make subtle and easy games keep it simple for myself and then end user.

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jbrown2177

Member since 29 Nov, 2011

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