jbrown2177's Recent Forum Activity

  • I'll do this post again. Still need a resolve to why my animations aren't functioning correctly when player is walking left or right. I've included the capx. file.

    dl.dropbox.com/u/155975543/Touch%20Screen%20Testing.capx

  • I'm not following. When I hold the right arrow key to the right my character starts moving. However, it's skipping some of the frames going in that direction.

  • I can see the problem already. Your animation is too long.

    When Key is released > Set Animation to Standing.

    That's the basic idea.

    What do you mean too long? It's only 4 frames?

  • We need your CAPX (read the manual article linked in my previous post), not your exported project, there's nothing we can do out of it to help.

    Sorry, just figured it out. Never had a dropbox account until 15 mins ago. Well, I just uploaded the right link up above in the post.

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  • The sharing is ok, but the files you are sharing aren't.

    What we need is your scirra.com/manual/33/saving-and-sharing-projects.

    Also, just looking at your project is probably not the best solution.

    There are tons of tutorials and examples in the how do I FAQ about managing inputs, animations, etc...

    Also check the shipped in examples.

    All beginners questions and issues are ALREADY answered in the forums.

    Instead of diving full head on in your project, take the time to learn from everything around.

    I thought you couldn't see it? I just reloaded the link again see if that's the right one

  • I think I added the capx correctly??

  • Hey gang,

    I've been working on input controls for a while. My new problem is working with the animations on my character. Seems like the animations are not cycling through completely and I don't know the reason. I've looked over the project for hours on end and can't figure it out. Walking left or right doesn't activate all the frames.

    I need some help with this and yes I'm new.

  • Thanks, I figured it out last night, but I guess I was starting to get tunnel vision again. I created a variable and placed the variable to make the control layer appear when the touch action was triggered. But I will go back and look at your example again.

  • OK Ashley I've tried several things, but I'm almost burned out trying to figure out this input detection. I'm new to this so the variable thing sounds cool, I just don't know how to input that to make it flow.

  • On the title screen, if the user presses a keyboard key, clicks the mouse or presses a gamepad button, set a global variable 'hideTouchControls' to 1. If the global variable is 1, make the touch control objects invisible!

    This is what I've been trying to figure out haha I will see if I can get that to work

  • Just getting them to work period. I've tried several maybe I'm not getting how they function yet to activate stuff.

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jbrown2177

Member since 29 Nov, 2011

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