smitchell's Recent Forum Activity

  • I took my capx apart and the error was gone, But I do not think it was to do with IScroll.

    I had 4 sprites, when a line was overlapping each one the frame would go to 1 of that sprite(Green).

    When the 4th one was selected then it would go to my level select screen. So as the fourth one was selected I got the error.

    No third party plugins were used on this layout.

    So I think it might be a C2 error somehow.

    Im currently rebuilding the capx from scratch. If i encounter this error again i'll share my capx.

  • I am playing the game I am making, Does that count? <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • "Just wondering that Mans games are Not playablenon the Ipad??"

    What do you mean by "Mans" <-- Does this have anything to do with game creation?, I know what this means and hows its used in a sentence. But your asking for professional help from people who are educated. This is not the mannor you speak with on the forums. I myself am only 17 but I speak to users with respect.

    As to your question.

    If you made a game with Construct2 there could be many reasons why your game is not working on the IPad,

    You might now be using the touch plugin, if your game is using the mouse plugin you need to change it to the touch plugin, there both very similar.

    Your IPad might not be able to handle the game, HTML5 is a relatively new technology so it's not going to perform as well as using other programming languages.

    If your game is using allot of physics then IOS devices are known to have crappy performance when using the physics object.

    Construct2 is a great tool, But for now intense mobile games are a little way away.

  • I'll try reproduce it now, and then i'll post the capx

  • gonzdevour, what's the name of the game i'll download it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You could either set the friction of the floor to something like 15 or simply set the restitution of the ball to a lower value.

  • What version of C2 are you using? the newest one is R77

  • So what do you want it to do exactly?

  • If you use the bullet behaviors action, bounce of object it should work,

    do something like this:

    Object1.onCollisionWith(Object2)

         ->Object1.BounceOfObject(Object2)

         ->Object2.BounceOfObject(Object1)

    Or just use the physics behavior

  • You can make it face the mouse my adding the event:

    System.EveryTick

         ->Sprite.SetAngleTowardsPosition(Mouse.x, Mouse.y)

  • parik99, to use custom controlls. Set the default controlls to no in the properties panel. Add the keyboard object then on your event sheet, add the event:

    Keyboard.LeftKeyIsDown

         ->sprite.Simulate(PlatformPressingLeft)

    Or what ever objects your using

  • septeven,

    I know it is but its a commercial project so I cannot really throw out my capx like its nothing <img src="smileys/smiley6.gif" border="0" align="middle" />.

    And I tested the plugin with the touch plugin, And things seemed fine. Well except this error, Does this error seem like the one you was talking about?

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smitchell

Member since 25 Nov, 2011

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