smitchell's Recent Forum Activity

  • rexrainbow, can you add a feature that allows us to get the exact point in the audio?

    For example, In my game I need to know if the audio track is at 0:30, 0.24 etc, is this possible?

  • Yann, I mean us there a way to set the pattern instead if it randomly choosing a arrow

  • Yann you should write the bible!

    What if you wanted to store the order into an array? So things are not so random..

  • Ashley,

    Can't wait for particles!!! Saw the demo on Facebook. Looks amazing!! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I also wouldn't mind If I owned the engine, But if new users come along and are smart enough to read the manual before using C2 they will see the particle's entry and think there missing part of C2.

    I'm actually surprised the next release isn't out now. conventionally it comes out around the weekend, or is that just a coincidence since I have been using C2? It's not problem though, can't wait!!! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Just noticed in the manual the particles entry, when it's not been released yet! <img src="smileys/smiley2.gif" border="0" align="middle"> hehe. http://www.scirra.com/manual/135/particles

    Tom, You might want to hide this untill it's released?

  • I also would most likely pay for more feature's but the reason most other engine's have a paid IOS exporter is because to make games for the web its free! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Scirra allready charge for web based game creation.

  • No problem.

    Also in future if you plan to move objects around dynamically, and your going to be adding more layers. Instead of setting the layer to its numerical value, set it to its layer name.

    For example:

    System.onStartOfLayout

         ->Object.MoveToLayer("Background")

    So that way if you need to move things around and add more layers its easier <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Please post your capx.

    But sounds like both objects are on separate layers, and the layer with the ground on is on top. Click on the layers tab and drag it to the bottom.

  • Firstly its always good to post your capx. It makes it easier for us to help you.

    But what you want sounds relatively simple as long as you have a decent understand of Construct2.

    In your diver image add another image point, place it where you want the bubble's to come from.

    then add the event:

    system.EveryXSeconds(0.8)

         ->Diver.spawnAnotherObject(Bubble, 1) // were spawning a bubble at image point 1 or what ever your image point is.

    You can easily modifiy this.

    For example you can set the seconds to: int(random(1, 2)) this will give you a whole number between 1 and 2.

    or for any value: random(0.1, 2) this will give you any number between o.1 or 2

  • You could do this manually some how.

    something like:

    Player.IsNearWall(Left)

    Wall.Angle >= 70 // Or what ever is your max angle etc.

         -> Player.applyVectorX(-2) // this is out of my head, so im not sure if this is the exact action but its something to do with vector x. And you might have to change it to a possible value.

    Hope that helps you figure it out.

  • Just had a look on there site: It costs $149/year. And It's not exactly a separate engine, its a ad on to the free engine.

  • 0plus1, I agree AppMobi working would definitely make a significant difference in the sales on construct2, However I personally do not think it would be fair to charge for a additional license on top of the standard or business license.

    If you really want a engine like Construct2 that can develop for IOS Take a look at http://www.stencyl.com/, There is a free version which is amazing, The free version has no limitations or missing features. But you have the option to buy the IOS edition for ?99 I think it was, Which is a completely different engine, The free version is a flash based engine, The IOS version is HTML5.

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smitchell

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