TiAm's Recent Forum Activity

  • BTW everybody: the Firefox bug report is getting some action too. Firefox is arguably the most problematic of the lot, so we ought to keep on them about this, and provide whatever data we can.

    Specifically, they are requesting affected users post the results of their about:support page. If firefox is working badly for you, especially compared to other browsers, bring up a new tab in firefox, paste in:

    about:support

    When this page comes up, click "Copy text to clipboard", and post your result on this bug report:

    https://bugzilla.mozilla.org/show_bug.cgi?id=1093454

  • Best place to use a function imo, but the fact is the initial will work, as long as it uses a top tier within the condition to pick.

    Remember every time you start a top tier sub-event that does some other picking it forgets what was picked before.

    I'm afraid I don't quite understand you (bit short on sleep today, that's probably part of it).

    I understand what you are saying about a top-tier event not passing it's pick list to the next event. I'm suggesting an exception to this that is dependent on the event prior, much like an else statement.

    An example of where this could be useful is if I want to select all the Foo's that are overlapping Foobar's, and subtract 1 from their health, then select all the Foo's ! overlapping Foobar's and add 1 to their health.

    As it stands you COULD accomplish this thru a hack:

    global fooHealthUp

    global fooColDmg

    ------

    Every tick

    --- Foo.health + fooHealthUp

    If (Foo overlapping Foobar)

    --- Foo.health - (fooHealthUp + fooColDmg)

    However, IMHO, this is inelegant and not-at-all-obvious. And if you are doing something more substantial (say moving objects) you are still performing redundant actions.

    I don't understand how using a function would help here...?

  • Goofing around tonight, I came up with this. Event based physics. Crude implementation, but fun:

    https://www.dropbox.com/s/hxeal51yf5ilv ... .capx?dl=0

  • ...and it works! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    ...which must mean that java 8 has broken the minifier...<img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Anyway, I couldn't EnricoUniverse's link to work. To download it you have to go to this url:

    http://www.oracle.com/technetwork/java/ ... 21261.html

    Once there, search for "Java SE Runtime Environment 7u55". You have to click the radio button next to "Accept License Agreement" for the download to start. Then just install it, reboot C2, and the minifier will work again.

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  • This is still not working...going to try what EnricoUniverse suggested. Fingers crossed...

  • I would like to have an option to create logic like this:

    ----Initialize:----

    3 objects with object.value > 10
    9 objects with object value <10[/code:2hkjhyv4]
    
    ----Logic:----
    [code:2hkjhyv4]Pick object where object.value > 10
    ----Set object.OverTen to TRUE
    Else(Invert SOL) //This will select the other 9 objects
    ----Set object.OverTen to FALSE
    [/code:2hkjhyv4]
    
    As it stands, this would be done as follows:
    
    ----Logic:----
    [code:2hkjhyv4]Pick object where object.value > 10
    ----Set object.OverTen to TRUE
    Pick object where object.value !> 10
    ----Set object.OverTen to FALSE
    [/code:2hkjhyv4]
    In this case, two picking operations have to be run, which is wasteful, especially when sorting large numbers of objects.
  • that looks like its coming out very awesome, do you do your own artwork or do you have a team?

    Thanks Nope, no team, just me. I do my own graphics, though I think of myself as a designer/programer rather than an artist. When I finish Nebular Drift I'd like to colab with someone who can really do good art (more than just colorful shapes).

  • Colludium

    Yeah, thanks for posting the bug reports, they look great.

  • A bullet hell shooter with simple geometric/colorful graphics. Called "Nebular Drift":

    Some more ambitious stuff in very early stages, but I'd like to finish ND first.

    And yes, you can make pretty much any 2d game with C2.

  • Ashley

    This chrominium bug report you linked to a few pages back describes this very behavior. Here:

    https://code.google.com/p/chromium/issu ... ?id=422000

    Canary indicates that google is working on this, but the results are inconsistent. At best, it matches or exceeds IE's performance. At times, it seems to regress back to the profile of the current stable. It'll be interesting to see what state it's in when v40 goes beta.

    Firefox is just an awful mess in general, but project silk indicates they are aware of this and are trying to correct it.

    eli0s

    Your cpu may be old, but it's powerful. If it was me I'd try stock clocks and see if the behavior changes. Your gpu is pretty good period...have you updated your graphics drivers lately? Do you notice halting when playing normal PC games?

    Tylermon

    Wow, now those are some spec's <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> But your results...that's very strange. I've never had canary perform worse than chrome stable. And IE has always been rock solid. How does firefox do? Generally, it seems to be the worst of the lot.

    Chrome/Firefox reminds me of this joke:

    "Did you hear about the statistician who had his head in an oven and his feet in a bucket of ice? When asked how he felt, he replied, "On the average I feel just fine."

  • Cool. Kind of slow, but the visual effect is great.

  • BTW, for anyone who runs Colludium's newest test: If you enter a custom time, you have to press 'Enter' to actually set it. Otherwise, it'll just run 30 seconds regardless.

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TiAm

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