TiAm's Recent Forum Activity

  • eli0s

    What is your system like (cpu, gpu, os)?

    The only situation in which canary gives me the result you are getting (dt's at whole number intervals) is when I run it full screen (F11). Don't know why that would be.

  • Please can I ask everyone to reduce the sizes of their screen captures - it's hurting my brain....

    Ya, will do. Sorry 'bout that

    Canary updated today to Version 40.0.2209.0 canary (64-bit). Tried your new test windowed and got this:

    [attachment=0:2s9nsiu9][/attachment:2s9nsiu9]

    Seems like the new improvements work in window mode now.

    eli0s

    Give the new canary a try?

  • The weirdness continues. I just ran Colludium 's second test, but with Canary windowed this time, and got similar results to eli0s:

    [attachment=1:2wrdo31u][/attachment:2wrdo31u]

    The reason I tried it windowed? When I try to load the test with Canary maximized, it won't load (huh?). I have to make it windowed. However, after it loads I can maximize it and run the test, which gives me this:

    [attachment=0:2wrdo31u][/attachment:2wrdo31u]

    I guess Canary's new V-Sync improvments only work with the browser maximized for now...

  • eli0s

    EDIT: Did you run you tests with the browsers windowed? If so, try them Maximized/Full Screen.

    Just don't know what to make of that. What is your exact version of Canary (Toolbar -- About Google Chrome)?

    Colludium

    Could you post a version of your second test that only runs for 20 seconds? Or even lets the user specify run length?

  • Here:

    https://www.dropbox.com/s/uptf3hx9doj03 ... .capx?dl=0

    Two approachs. One with instance vars for the array, one with globals.

  • Capx please...

  • And the rest...

  • Colludium

    Have you tried Canary yet? I ran your test and it confirmed my subjective opinion: Canary now vsync's about as well as IE.

    EDIT: Whoops...you posted right before me...

    [attachment=1:6z01cbk3][/attachment:6z01cbk3]

    Others:

    [attachment=2:6z01cbk3][/attachment:6z01cbk3]

    [attachment=0:6z01cbk3][/attachment:6z01cbk3]

  • Wow, that's really neat! I was looking around for something like this recently; my space based shooter would look great with an animated nebula in the background...especially since the working title is 'Nebular Drift'

    Any way to get it moving?

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  • Yikes. Is this for a game, or are you doing a database app? If it's a game, web-workers might let you offload the heavy lifting to another thread. That would require plugin work though.

    Also, if you have a lot of objects, or are generating a massive amount of entries in an array/dictionary, debug mode can slow your project down radically, because it's creating a visual representation of all that data (even if you are not looking at said array/dict).

    Any way to update your database across a number of ticks (limit the maximum number of operations per tick) like rho suggests? Sometimes browsers will crash or throw errors if you try to do too much in a single cycle.

  • Easiest way to do this is to use the turret behavior:

    https://www.scirra.com/manual/152/turret

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TiAm

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