Text resolution mode is a life saver! Thx
signal() and waitForSignal() Yay! Thanks!
Autocomplete for tags is fantastic! Thank you. It makes Signals even more interesting.
It would be great to enable Signals to pass parameters. This way, extensions could emit signals for users to catch in their gameplay code, making a perfect way to interface extensions/scripts with eventSheets (via an "observer" pattern). Especially now with autocomplete.
three.js can be an interesting way of achieving 3d. I can see how objects can be placed in the editor and those would be translated as 3d objects with three.js at runtime.
Unfortunately, it doesn't work properly on 3D layers. Some of the sides are not rounded when the layer is 3d and the camera have some perspective.
Great work. Excited to see what comes next
This is amazing. This is the best update in years! :)
Eager to play this on November 16th! I played the demo back in the day, and I was really impressed by it!
TypeScript 🥹!!! Finally I'll no longer have to workaround and wrote my own type definitions.
This will for sure level up what we can do with Construct, making it more attractive for developers.
Very nice! Do you plan on expanding the 3d features over the next releases? Can we expect the ability to import animated 3d models?
When the project is saved locally, does the files still remain all lowercased in the root of "scripts" or they really respect the directory nesting of the project?
I was wondering the same 😅
This: construct3.ideas.aha.io/ideas/C3-I-1632
(there is a gist link there that registers 'F8' as a hotkey to reload scripts)
Member since 24 Nov, 2011