krish's Recent Forum Activity

  • nice man.

    Looking forward for a playable demo :)

  • hmm.. wanted to try it. but looks like my device is incompatible.

    What is the controls type? multi touch?

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  • Trying to revive this thread.

    I see clay.io allows to do in-app purchases

    clay.io/docs/scirra

    but afaik that'll work only for browser and clay.io marketplace.

    Does it also work if you have to export your game for google playstore?

    austin?

  • I kinda like how this looks.

    This can be done with isometric sprite drawings right?

    <img src="http://tctechcrunch2011.files.wordpress.com/2012/11/screen-shot-2012-11-21-at-2-03-57-pm.png" border="0" />

  • Yo yoy yo... I just lost 200 reps   <img src="smileys/smiley19.gif" border="0" align="middle" />

  • EncryptedCow

    Searched a bit more in here and I think I'm trying to do something like this scirra.com/tutorials/290/3d-sprites

    But, my game needs to have a bit of comic style art.. so I need to check out if sketchup can do that.. else I'd just have to draw them on paper and again redo them on tablet.

    If you have a better solution.. please share :)

    Joannesalfa: Did you mean using a 3d modelling software.

    I don't have skills/time yet to use any 3d modeling software. Also, I'd think for the current game using a 3d software would be a overkill.

  • Has anyone here done it.

    For one there is use of shadows.

    For another, there is something like what this guy did - gmc.yoyogames.com/index.php

    Is there a better way?

    Any pitfalls that needs to be looked out for and would you recommend it for a devs first game?

    Thanks :)

  • I have this plane that flies (doh' <img src="smileys/smiley9.gif" border="0" align="middle" /> )   

    Want this plane to shoot only one missle when it closes within a distance of another object on map.

    What I did is

    Event ( system -> distance(plane.X,plane.Y,myobj.X,myobj.Y) < firedistance)   then   

    Action ( plane spawn missile, ... missle set angle to plane.angle)

    Now what this obviously does is .. as long as the distance is less .. it will keep spawning missiles.

    I only want it to spawn once.

    I tried to use "trigger once" .. but that makes only the first plane to fire a missle.. and the next ones dont.

    Please advise :)

  • <img src="http://blog.toonheart.com/wp-content/uploads/2012/11/8dircontrol.png" border="0" />

    Trying to create a top down tank(ish) game with more fun.

    This screenshot is part of prototype.. which is almost finished... just 2/3 stuff pending.

    None of those graphics make into the actual game :) .. not even the pizza shaped dpad hehe :D

  • Title screen and logo for my game, which is finally named - Omega!

    The name refers to the wolf's status before he inherits the powers of the elements. An omega wolf is at the bottom of the pack's hierarchy - last in line, last to eat, regularly bullied. The name also allowed me to work the spiral theme into the logo's capital letter.

    What do you think?

    Spiral theme ...... Narutooooooooo :)

    Screenshot looks awesome :D

  • dcrew ..thanks for this man.

    Improved parts of it and added range calculations and stuff.

    Hope it helps someone looking for such

    Tutorials - enemy-ai-for-range-of-fire-and-line-of-sight-top-down-player

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krish

Member since 13 Nov, 2011

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