Albatr's Recent Forum Activity

  • Lolita haha, VVVVVV is one of the references in terms of graphics and gameplay.

    <font size="4">-UPDATE-</font>

    A new updated demo version of the game is available.

    Unfortunately, I can't release the new "first level" for now, maybe for the next build :-)

    Here is a short changelog :

    • The new soundtrack was added.
    • Some of the graphics were changed.
    • The new font is now properly displayed ingame.
    • Minor changes to the second level (the leaderboard for this level was reseted because of these changes).
    • Jukebox menu updated.
    • Minor tweaks in the jukebox system (you shouldn't see any change as a player).

    There is still no tutorial for now, because it is still a test version, so here is a list of the controls :

    Ingame

    Left/Right Arrows : Move

    Up Arrow/Space : Jump/Wall-jump

    Down Arrow : Slide on the ground

    Ctrl : Go back to the last checkpoint (counts as a death, doesn't resets the timer)

    R : Restart the level (resets timer and deaths)

    In the menus

    Up/Down Arrows : Move the cursor

    Space/Enter : OK

    Escape : Back

    Any feedback and bug report will be very useful :-)

    http://www.rockmypixels.com/HTML5/8BitRunner/

    (the game is hosted on my blog, so it may take some time to load, don't worry)

    Have fun !

    And again, thanks to JohnnySix for his amazing musics \o/

  • Name your animations "Animation1", "Animation2", "Animation3", etc.

    Then use :

    set animation to : "Animation" & str(playerNumber)

  • It is just additional way to make people talk about the game. I think it is easier to give a facebook link to someone than a forum thread, well, at least it's easier for them to get all of the informations about the game.

    As I said before, I will keep posting updates on this forum, and I will put a link to them in the facebook page :-)

  • Thank you Johnny :-D

    I found a way to use this font without having to install the spritefont plugin (there's a tutorial explaining how to do it on the blog).

    I created a simple facebook page after someone told me during a developer meetup in Paris today that it's a good way to advertise the game.

    http://www.facebook.com/8BitsRunner

    I will still post a few updates here on the forum, don't worry :p

  • Anyhow, I have submitted a game (was developed over 10 years, with nearly monthy releases with additions and fixes) before the fee came up and took it down again, because I was really annoyed by all the flaming on the graphics (yes, the game does not look great but there are much worse games on Steam).

    If you don't work on a 1:1 clone of Battlefield, don't waste your time on Greenlight.

    Yes, I had the exact same feeling when I read the comments on some good looking games.

    "Oh, another retro platrofmer."

    "hnnnnggggg, pixel-art :/"

    Then I checked these guys' game list, and they were the ones who bought Swords and Sworcery, Home, Lone Survivor, and other games like that...

    They are juste flaming because they think it's "cool". It usually doesn't bother me that much, but damn', it's greenlight, something that could have helped small developpers like me, and it's full of flamers :/

    I had great expectations for Steam Greenlight, because I am developping a game with almost no money, I could at least have tried to submit a game, to get feedbacks, and then I see this 100$ fee and these flamers...

  • Yes, I just saw that submission fee thing.

    I think this is completely retarded from Valve... It starts to look like Microsoft that asks for money to develop a game for their Xbox. Come on, you're better than that Valve...

    I was thinking about puttin 8BR on greenlight, just to see people's reactions, but this 100$ fee + downvote button + commentaries I read on some games almost made me change my mind (I can already imagine people saying "8BR = Bit Trip Runner", which is completely false, both games have completely different gameplays).

    The only thing I can do, is hoping they will find another way to "filter" the games that are submitted on greenlight, or at least lower the submission fee, because for now, as a student, I really can't afford to lose 100$...

  • (Sorry for double-posting, but I didn't find any other way to bump the thread)

    <font size="5">-THE LEADERBOARDS ARE HERE-</font>

    <img src="http://img88.xooimage.com/files/0/2/6/leedahboardz-378bab3.png" border="0">

    Controls are still the same, except for the jump button. Now you have to press the up arrow key to jump.

    I still have to finish the jukebox menu, do some minor changes to the gameplay, and then I'll make new levels (the old ones may be replaced in the next builds). I will also have to do something about the font.

    Because I am using a third party plugin, I unfortunately can't upload the game on Scirra's Arcade anymore.

    You can play the game here :

    http://www.rockmypixels.com/HTML5/8BitsRunnerTest/

    Don't forget to tell me if you find bugs :-)

    My friend is working on new animations, he added more frames to them to get an even smoother result. Here is a sample of his work :

    <img src="http://img86.xooimage.com/files/4/e/1/runner_run-37835a8.gif" border="0">

    Sorry, small image here XD

  • Well, not exactly something I'm currently working on, but a video of an old prototype I made with Construct Classic :

    [TUBE]http://www.youtube.com/watch?v=3teXo1SvATg[/TUBE]

    As you can see, the idea was to make something similar to what Gameboy could achieve (well, except for the music lol).

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  • Great job it sounds really cool !

    PM me if you need more informations.

    Sorry if I am a bit late, I just came back from vacation :-)

    <font size="4">EDIT 08/28/2012</font>

    Here is a test build without the leaderboards test features :

    http://www.rockmypixels.com/HTML5/8BitsRunner/

    Now the up arrow is used for jumping, C/V keys to cycle through the tracklist you made in the jukebox menu.

  • Thanks for your suggestions, I'll see what I can do.

    An endless mode seems like a good idea, I will try to focus on designing normal levels first, and see which kind of bonus stages would be fun to add in a second time :-)

    About Introducing gameplay elements gradually, if you take a look at the levels that are already available, you can see that the second one introduces the blue bumper, and the third one introduces the use of the wall-jump.

    I was thinking about creating levels that are very independent from each other. But I realize that not having a proper difficulty progression tend to frustrate the player.

    I'll probably redesign the levels.

    The slide is designed after the one that you can find in Megaman 2 for Gameboy. But I have an idea to improve it. I will keep the time during which you can't cancel the slide, but I will shorten it a bit, and you will be able to slide as long as you keep the down arrow key pressed.

    Or maybe I can just make the character slide when the player holds the down arrow key down, without any "no-cancel" timer.

    I will try adding more inertia (I gradually added some in each version, but it doesn't seems to be enough), to the character, to force the player to be more precise during his jumps.

    JohnnySix

    Wow, thanks !

    I really love the track we can hear in this one : http://www.johnnysix.net/games/KFT11b/

    Something like this in a more "chiptune" style would be so awesome !

  • Hi there, I have been working on the game a lot these last few days (the ones following me on twitter maybe have noticed an abnormal amount of tweets on my profile lol).

    The bad news is that I don't have many visual material to show you. Since a mainly worked on upcoming features, and on improving some things in the game.

    • I added alight that comes from the ground when you are walking on it :

    <img src="http://img88.xooimage.com/files/d/3/c/graphic_update_floor_light-36ee5a7.png" border="0">

    The main purpose of this effect, is to make the levels feel a little bit more "alive" and interactives.

    • I am working on a jukebox feature to get rid of the old system 1 music = 1 level. There will be a menu where you will basically be able to choose which music will be in the track list.

    For now, this feature works separately from the game. Next step is actually adding it properly to the game.

    <img src="http://img88.xooimage.com/files/c/1/f/jukebox_feature_test-36fb6c5.png" border="0">

    The text in the upper-left corner is just to help me check which track of the tracklist is currently being played.

    • I am still looking for new songs to add to the game. I would like to upload the game onto the Chrome Web Store, so I have to be legit on this side. That means getting rid of the current soundtrack (well, the authors usually tolerate the use of their creations if what you are making is free).

    I found this track that sounds really good :

    http://auxcide.bandcamp.com/track/04-helios-sun

    I will try to contact him to see if he can give me a licence for this track (I will probably have to spend some money, but hey, you gotta do what you gotta do...)

    I also found this track from Souleye, the guy who made PPPPPP, the soundtrack of the game VVVVVV :

    http://www.indiegamemusic.com/viewtrack.php?id=104

    What do you think ? Are they cool ? Do you have any suggestion ?

    • The wall-jump is now tweaked. You don't have to press the arrow key to slide against the wall anymore, the character slides automatically when he is against a wall. And there is now a short time after a wall-jump during which the inputs are ignored. This prevents the player to get back against the wall after jumping.

    <font size="4">So, what's next ?</font>

    Well, the next thing I have to finish is the main menu. There from there you will have access to the level selection menu, the jukebox menu, the option menu, and I am thinking about a "How to play" tutorial screen that could be accessed from the main menu.

    I will also try to get in touch with the guy who made the sprites for the game, to see if we can redo the tileset and add more details to the levels.

    Well, that is basically all I had to share with you. i hope you didn't forget about the game, and didn't think it was dead <img src="smileys/smiley17.gif" border="0" align="middle">

  • Wow, thanks a lot !

    Maybe 8 Bits Runner will have a leaderboard in a near future :-D

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Albatr

Member since 12 Nov, 2011

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