Albatr's Recent Forum Activity

  • Well, I don't know what I will do with this game in the near future, so I can't really give you the .capx for now.

    <font size="6">- UPDATE -</font>

    • The third level is now available, I am trying to make more "vertical" levels now.
    • You can now wall-jump, just presss the arrow key toward a wall to slide against it, then press space to wall-jump.
    • There is now a new "ghost" system that display a shadow of your character where you died. So that you can see where you made a mistake, and not die again at the same place.

    You can still play the game in the Arcade section : http://www.scirra.com/arcade/games/addicting-action-games/93/8-bits-runner

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  • I will participate too.

    But I don't know if I will use Construct 2 or Construct Classic. It depends of the theme they will choose.

  • I'm having the same issue with the platform behavior.

    It doesn't happen when you rotate the whole layout, or if the sprite and your obstacles are in the same layer.

    (But in my case, I still need to have multiple layers :/)

  • You're awesome !

  • Leaves Particles Demo

    Here is an example I made. I'll comment the .capx and upload it after work.

  • <center><img src="http://img94.xooimage.com/files/8/0/7/promo_clay_io-3a88017.png" border="0"></center>

    Hi, this is a short thread to give you some updates about my game :p

    You can play the game on Newgrounds :

    http://www.newgrounds.com/projects/games/616421/preview

    Or on clay.io (the links don't seem to work properly for now) :

    http://clay.io/game/8bitrunner

    http://8bitrunner.clay.io/

    A very old version is still available on Scirra's Arcade : http://www.scirra.com/arcade/action/93/8-bits-runner

    The goal is simple, run as fast as you can to finish the level and avoid deadly traps along the way.

    Here are a few screenshots :

    <center><img src="http://img90.xooimage.com/files/7/6/9/screen01-3a8808c.png" border="0">

    <img src="http://img90.xooimage.com/files/b/5/0/screen02-3a88092.png" border="0">

    <img src="http://img90.xooimage.com/files/f/6/2/screen05-3a88095.png" border="0">

    <img src="http://img92.xooimage.com/files/1/6/e/screen03-3a8809a.png" border="0"></center>

    KEYBOARD CONTROLS :

    • Left/Right Arrows : move
    • Down Arrow : Slide
    • Space/Up Arrow : Jump/Wall-Jump
    • Ctrl : Go back to last checkpoint
    • R : Restart level

    XBOX360 CONTROLLER :

    (press A to activate the Xbox360 controller mode, an icon should pop-up in the bottom-left corner of the screen, press any keyboard key to go back t keyboard mode)

    • Left Stick (left/right) : move
    • Left Stick (down) / X : Slide
    • A : Jump/Wall-Jump
    • RB : Go back to last checkpoint
    • LB : Restart level
  • Sup'

    I'm Florian, French, 20 years old, Game Design student, and I love 8 bits music, apple pies and ponies \o/

    I started making games at the age of 10, using RPG Maker, then I sarted using other softwares like Game Maker, Unity, Blender, UDK, and... Construct Classic.

    Recently I bought a Construct 2 license because being able to export your games to HTML5 so that everyone can play them easily without having to install or download anything except their web browser is awesome !

    Currently I am working on 8 Bits Runner. This project used to be one of my old Construct Classic projects, but I decided to remake it with Construct 2 (one of the main reasons is because I lost my old .cap file <img src="smileys/smiley6.gif" border="0" align="middle" /> ).

    I'll try to get free time for me to work on 8BR (you know, school + job...), to give you new levels and new features.

    (Oh, and btw I hope my English isn't too bad, or at least, I hope it's understandable :p )

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Albatr

Member since 12 Nov, 2011

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