caad8user's Recent Forum Activity

  • Thanks for your response, I forgot to mention that I have a top down shooting game I'm working on. Will the "elevator trick" work for a top down game as well? Bascially, my plan: "flying" would be the mount (with rider) going around the screen in random directions.....

  • Hello,

    I haven't really started to make the events. But I planning to have a boss object with a rider in it. When the player defeats the mount, the rider falls on the floor and start attacking the player. How I start on doing this?

    "rider" pin to "mount"

    when mount health <= 0, mount destroy.. then I have no idea after that. Any suggestions? Thanks for the help.

  • On my project (a top down shooter), a boss is spawn (from a spawner object) after a certain "regular enemy" kills. I've been trying to make the camera focus on the newly spawned boss a couple seconds, and then focus back to the player using Scroll to system parameter but it doesn't work. Is there any other way to do this?

    Basically, what I want to do is when the boss is spawned, I want the camera or screen to focus on it for a couple of seconds and then make the camera focus back on the player. Thanks for the help in the advance.

  • TheDom, thank you. I actually played around with it a bit. Turns out I like it in slow-mo better (when the boss appear) instead of just "pausing" the entire action. clarke2509, TheDom, Thank you both! Your help is very much appreciated.

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  • clarke2509, Thanks for your reply. But, how do I do that? Sorry I'm still new in using Construct 2. System > add event does not have the "set time scale" option.

  • So on the project I'm working on, I put a "boss spawn" trigger. After 10 enemy kills, a boss appears. What I want to do is pause the game for, say 2 secs -- without any menu popping up or anything (just to let player know that a boss appeared) and resume the game action after 2 secs. I've searched the forums, but most discussion about pause is having menu and user input on it. I just want to make it simple -- Boss appear, pause it for 2 secs, then resume action.

    Please see my code. When the boss spawns, it pauses game indefinitely and it doesn't resume back to regular time scale. Thanks for the help in advance.

  • Lumik, Thank you so much. It worked out.

  • I'm trying to spawn a boss after a certain kill count (in this case 20). I created a bossSpawner object that should spawn a boss after 20 kills (global variable numEnemies). The problem I have is that the bossSpawner object spawn multiples sprites of the boss object instead of just one. Any suggestions on how to fix the problem? Please see my code below. Thanks in advance.

  • You wouldn't use an Else statement if you wanted to add more waves of enemies. Just pick a condition for each enemy.

    Tekniko, Understood. Thank you! I finally got the hang of it.

  • try:

    Thank you so much! korbaach This worked great. In addition, should I just add another else statement if I want to keep adding new enemies after certain kills? My plan is to spawn NEW enemies every 50 kills. Again, thank you. I appreciate your help!

  • I'm working on a shooter where enemy1 is randomly spawned on a layout (using a spSpawnPoint sprite). After the players kills about 10 enemy1, spSpwanPoint gets destroyed and spawnPoint2 start spawning a new type of object (enemy2). I've been searching in the forums for a solution but I can't seem to get the proper code to work. Any suggestions? Please see my code below. Thanks in advance.

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caad8user

Member since 26 Aug, 2015

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