I have a spawner instance that spawns an enemy_1 placeholder every x seconds which in turns spawns an enemyOneAnimation. Please see link http://i.imgur.com/xdxuyoc.png
I tried destroying the enemy_1 placeholder that hold the animations like this: http://i.imgur.com/HXiBaVI.png
The problem I've encountered is when I destroy the enemy_1 placeholder, it destroys the entire spawned group and not just the one that collided with the player box sprite.
Basically, what I want to happen is when the player box collides with enemy_1, I want to destroy just the enemy_1 and enemyAnimation it collided with NOT the entire goup. I looked into using UIDs but I can't figure it out how to us them. Can someone help me with this? Thank you.