caad8user's Recent Forum Activity

  • Thanks for your reply. Are you using any plug-ins? I'm still having the same problem. Just trying to see what's causing it on my end. I actually removed my admob plugins as well. And switch to Cocoon to export. I'm still getting the blank screen.

  • Too vague of a solution. How are you exporting your project, are you using the Intel XDK format? Can you elaborate? I created a "new project" but since all my files are the same anyway, the problem still persist.

  • As per Intel forums: " we are about to release a hotfix that will resolve the issue you posted. Should show up early this week." Paul F. (Intel).

    It seems a lot of people are getting the error as well. Hopefully they resolve this soon.

  • thanks for your suggestion. I'll definitely look into this. Do you know any tutorials/resource about it? If not, I'll search for it. Thank you.

    CBelle thanks! I used variable number variable isHit before but still didn't work. I'll try your suggestion.

  • I have a spawner instance that spawns an enemy_1 placeholder every x seconds which in turns spawns an enemyOneAnimation. Please see link http://i.imgur.com/xdxuyoc.png

    I tried destroying the enemy_1 placeholder that hold the animations like this: http://i.imgur.com/HXiBaVI.png

    The problem I've encountered is when I destroy the enemy_1 placeholder, it destroys the entire spawned group and not just the one that collided with the player box sprite.

    Basically, what I want to happen is when the player box collides with enemy_1, I want to destroy just the enemy_1 and enemyAnimation it collided with NOT the entire goup. I looked into using UIDs but I can't figure it out how to us them. Can someone help me with this? Thank you.

  • Rasputin some guy from the Intel XDK forum actually found the solution. Apparently it was due to spaces in the project file name... which I find a little bit odd. Hope they fix it next patch. Link to solution

  • Just bumping my post. For those having the same issue as I, as per Intel, they are working on a workaround. Intel XDK Twitter Page

  • This problem just started happening last night (7/12/2016). I exported my C2 project using the "new Intel XDK project format" option. When I import it to Intel XDK v3400 (with the xdk project format), Intel XDK gives me a build error stating it cannot contact remote build servers. Please see link: http://i.imgur.com/3cbTBml.png.

    I was waiting for Intel to fix the problem. But I went on go ahead and exported a project this morning that does not have the "new Intel XDK project format" option. Everything works and I have no errors and/or problems.

    Is anyone else experiencing the same problem as I do? Do I "lose" anything exporting a project without the Intel XDK project format? Thanks in advance for your reply.

  • Since Intel XDK is giving me problems at the moment ("could not establish server connection" error), I may as well find an alternative. Are there any *UPDATED* tutorials or documentation on how to start doing this?

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  • SoldjahBoy thank you! I actually started to try this and my algorithm is almost exactly like yours (except for the lerp parts). I'll definitely try to figure this out. Thanks again for your kind response!

  • I saw this game: https://www.instagram.com/p/BHehJ8ohmXK/ (Land of Fire by PixelComet)

    I was just wondering, how I can implement this sequence where if enemies are right next to or close to each other, an animation kicks in and hits enemies for combos.

    ps (sorry for the instagram link, only one i can find of said animation sequence).

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caad8user

Member since 26 Aug, 2015

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