caad8user's Recent Forum Activity

  • Can't publish to iOS without a yearly $99 iOS dev account.

  • , I'm interested in the asset. Does it work on mobile or the capx have a mobile version? Thanks in advance.

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  • Thank you! I'll definitely look into this. Appreciate the help trueicecold

  • Hi, sorry if this topic have been asked before. I just can't find the proper search term to get more info about it.

    How do I incorporate a move and slash using bullet for a top down game? I have a sprite hero wielding a sword.

    • On single tap gesture, hero sprite move to position x and y
    • with the double tap gesture, he bullets (runs) to enemy sprite and destroying them.
  • Are all of them really done on Construct 2? Or some people just post their creations to get download/views? I'm just amazed at some of games posted here that's why I'm asking .

  • ondraayyy, Thanks for the tutorial! This would definitely help me publish on the App Store!

    Although I haven't tried it yet myself and still have to sign up for the $99/yr Apple dev account, I'm wondering. Can I export my project as a Cordova file on windows, copy the generated folder to my mac and use Intel XDK to export the project? Or is it more complicated than that? Thanks again in advance!

  • Been looking for a good alternative to Intel XDK! Saved for future reference. Thank you!

  • I want to show my admob interstitial everytime my game goes to the gamover screen. As of right now, it only works on the first game over. Any subsequents "game overs", the interstital doesn't show up anymore. The game needs to be restarted in order for it to show up again and only happens again on the first game over.

    Does google/admob allow this? I was just wondering. I really don't want the ad to be intrusive anyway. Or, I'm not coding it properly in construct 2? Please see my screen shot below. Appreciate any help in this. Thanks in advance.

  • , Thank you so much for your time and help. Your solution worked perfectly.

  • , I'm sorry to bother you. But one more question. Since Player_HP and Player_HPMax are global? How can I "connect" those global variables to my player_Health instance variables? That way, when the player gets hit by an enemy bullet, it subtracts from the player_Health. Is there a way to do this?

    Thank you.

  • Thank you so much your help guys! , "Set HP bar sprite width to ((Player_HP / Player_HPMax) * 100)" was the formula that was missing! Thanks a lot! Health bar works properly now.

  • It's been haunting me. I've read this tutorial: scirra.com/tutorials/449/cr ... -healthbar. I followed every step and I still can't figure out how to make a proper health bar for my game. In the tutorial: "Of course, in your games you do not always enter the number of damage or health or maximum health. You will kep'em in variables. And apply this method to the variables is easy." How do I apply this method from the tutorial to my player health instance variable?

    Here's my dilemma: I set my player's instance variable health at start to 100 --> "set barHP sprite width to player.Heath". He defeats a boss, gets a power up, and the power up sets his health to 300 (or some arbritary number). I just want my player's health bar width set steady to just 100px width not 300px. I've been searching everywhere online on how to do it and I still can't figure it out. Can anyone please help me?

    Thank you in advance!

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caad8user

Member since 26 Aug, 2015

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