Animate's Recent Forum Activity

  • Hi Ashley

    I am interested in knowing this as well. Are there any current plans for C2 support for the new Facebook instant games platform.

    Thanks in advanced for the response.

  • Ashley , I second this request.

    This is currently a big issue for us. We are handling a project with hundreds of sounds and on some older browsers (IE11 windows 7), the memory caused by the audio object bottlenecks and does not allow to play any sounds after the 10th or 12th track. Is there a way to dispose the audio object in runtime to unload memory? Is it possible to have such an option or similar on the next beta?

    We appreciate any assistance on this.

  • Hi frodoe7, use the "pick nth instance" action in the general actions panel. Then enter the instance you want to affect with the action.

  • Ashley I am also running into the same issue when using "audioOnEnded" on Safari which currently break our games in both Yosemite and Maverikcks .

    As our users would not be able to upgrade to the new OS, can you recommend or suggest a work around to this bug, or if possible a new method of triggering a sound after another sequentially without having to rely on "audioOnEnded" or timers. This will be very appreciated by the community as it seems to affect a large number of players still on these mac OS's.

  • rexrainbow, Thank you for the fantastic contribution to the community with all your plugins and continued support of them. As many said before, these complete the functionality missing from many of C2's already set of amazing features.

    In regards to the shadow, can it be possible to only affect a certain letter, or part of the string. This will save us a lot of headaches if it can be implemented.

    As for the underline feature, this will be one of the more requested features missing from the BBcode plugin, when do you think it can be integrated into it as currently there are no options to underline text dynamically properly in C2 (this would make it a complete solution for styling text).

    Thank you for the continue support!

  • Ashley I am having the same exact issue on my games when loading from an iphone with iOS 9.2.1 installed. On first load, sound is completely distorted, but if the browser refreshed/reloaded all sounds plays properly. Is there a solution for this available in the upcoming release?

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  • Gigatron First, thank you for providing this amazing plugin and the hard work put forth to make it happen, it will serve the community well!

    Brief question regarding the plug-in...

    Is it possible to reference more than one spritesheet during runtime in order to have and add more variety of scenery, cars, props, etc.? Can this new spritesheet be added to the plugin's source file? If yes, where would this need to be changed?

  • nimos100 Thank you for your time and help.

    To confirm, this DID work for you and you were able to PLAY audio files that were sitting on your "local C: hard drive" and NOT the "sounds" folder within C2, correct?

    I tried this exactly, but was not able to make your workaround work, even for files sitting on my local C drive. I followed your example exactly as described. Do you think that you can share a simple .CAPX, just to see if i missed something.

    Thank you in advanced for your continued assistance...

  • Hi Community,

    Ashley, Is it possible to play an audio file from an URL natively within construct without a third party extension?

    I have asked this question before with no clear answer and through many forum searches.

    To explain, my team is working on a quiz project that contains over 10'000s sound files (we currently do not have access to import any of these sounds to our project as they sit on a private server). We were using the "Audiostream" plugin, which worked well but with many limitations as you cannot preload streaming audio.

    So, is there any way to play a sound from an URL on runtime, maybe using the native audio object or other?

    Many thanks.

  • Ashley, rojohound, newt, wmsgva

    Is this something that can be accomplished?

    Perhaps, renaming the root folder where the sounds are hosted and make C2 point to that specific folder even if it is on another server. Any thoughts?

  • any problems using this plugin on iOS?,

    I am getting really bad lag everytime i request a sound (about 1.5 sec delay) when using on a iOS device such as iPhone or iPAD.

    Any thoughs?

  • Ashley, i do not have the ability to import all 5,000 sounds.

    Is it possible to rename the root folder that the sounds are hosted on and make C2 point to that specific folder even if it is on another server?

    If not, how can i import an audio file on demand on runtime?

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Animate

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