justintime0185's Recent Forum Activity

  • Thank you. Those are some good ideas.

    Trying to figure out where to start working on tic tac toe.

    Can't seem to find many tutorials.

    Perhaps I'll figure it out by practicing a programming language.

  • I am not sure what do you mean by exercises. The best way to learn Construct in my opinion is to start making your own game. You'll figure many things yourself once you start developing your game. If you have any questions search the forum and tutorials, read the documentation, and if nothing else helps - ask here and someone will help you.

    Thanks. Currently working on something.

    Just, struggling to figure out an inventory system. Might just make it a static inventory like A Legend Of Zelda: A Link To The Past.

  • construct.net/en/tutorials/search

    You can also search for any other tutorials that you would like.

    FYI this is the Construct 3 forum, you might get better responses in the C2 forum.

    Ah yes! I wasn't sure if the C2 forums were still active or up.

    I made a post on it with this same thing and didn't get a response.

  • Even like, making something simple happen.

    Like, using For Loops. I don't know. I'm just trying to figure out where to start.

  • By exercises, I mean, like, hands on things I can do with expressions and such.

  • Thank you. Yeah, I realize an inventory system is too advanced. I could make a static inventory easily.

    But, I'm more interested in learning.

    So, can you recommend any exercises that I can do hands on? I'll check the tutorials out too.

  • Hey guys!

    So, I've been learning programming through courses on Youtube. I just finished a 'Intro To Programming' video. Took notes and everything. I use Construct 2 for practical use on logic.

    Through my journey I've come to realize that, I'm a better hands on learner.

    Things start to make more sense AS I'm doing said thing.

    So, with that out of the way, I was wondering if anyone can recommend some exorcises

    that could perhaps teach me some hands-on uses and applications of arrays and dictionaries.

    To be even more clear - I understand arrays and dictionaries conceptually.

    But, my knowledge on HOW to use them in Construct 2 is nil.

    For an example; I would like to learn how to create an inventory system where each npc also has their own items, gold, equipment. I have figured out how to reference data and apply them to if statements.

    But, I haven't figured out how to even display the inventory.

    For now I just want some hands on exercises to get me into a more advanced understanding of how everything works together.

    Thanks!

    Tagged:

  • Thank you so much! I've been looking for more resources.

  • I'm working on an inventory system.

    Making and organizing the data with an array is easy enough.

    Its displaying it on screen that's a pain.

    I want the inventory system to be dynamic too, where more elements can be created depending on

    the players bag size.

    Any ideas?

    I am new to programming and just recently getting my head around arrays.

    What I want to do: Make a sprite for each array cell on the layout.

    I'm still learning about data systems and all that.

    Tagged:

  • Ah yes! Thanks you!

    Lol now I feel stupid. :P

    I ended up using 'Self' which worked perfectly.

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  • I'm not sure why its not working.

    And yeah, I just typed it wrong. :P

  • I've been learning programming and I understand both arrays and dictionaries in concept.

    But, I'm having trouble doing the simplest tasks when it comes to implementation.

    I'm trying to add a integer value to a array index every time the player jumps (Set Value at 0 to Array.(0)+1). I'm doing all this so I can learn how to make if statements based around array values.

    Oddly enough though, its only adding to the value once instead of multiple times.

    The player jumps, and I can see that 1 is added, but when the player jumps again, nothing happens.

    Tagged:

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justintime0185

Member since 26 Aug, 2015

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