justintime0185's Recent Forum Activity

  • Hey, so I've already posted something similar for assistance but I'm afraid that its too much of a clustered post.

    So, I recreated a more streamlined version of my problem.

    I'm trying to have the enemy move back and forth between places unless the player is in line of sight. If the player is in line of sight, the enemy will chase the player.

    I have created two objects that tell the enemy to move back and forth to locations.

    That part works fine.

    Its when the player (Green) interferes, and the chase ensues, that's the issue.

    It seems to get stuck on solids instead of listening to the trigger that I put.

    Especially if the player goes right against the block, and leaps over.

    The enemy is supposed to listen to the triggers once the player is out of sight.

    Why isn't this working?

    I feel as if I covered my bases, but surely there's something I'm missing. :/

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  • Thanks. I figured out what I did wrong.

    I accidently put some of my entities in the UI layer which is what caused it to bug out.

  • I tried setting my UI layer parallax to 0,0 and it won't work.

    It only works when its set to a value higher. But, only slightly as eventually the UI lags behind.

    Tried anchoring, but I'm trying to program touch controls, and the delay makes it look weak and possibly feel weak.

    The buttons and the controller background are supposed to be apart of the UI.

    Tagged:

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  • thanks folks (Sorry for the late response.)

    I The reason why I couldn't really share it was because I had lost the damn thing. But I'm going to test that same idea out again. With new knowledge!

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  • I ended up just creating an object and storing the value of the each characters attack in it depending on who's turn it was.

    It seemed to work okay. But I'll try that next time. Thanks a lot!

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  • Bahaha. Yeah I figured it out. XD

    Thanks.

  • Working on an rpg.

    Having trouble making two of the same object do damage to the other reletive to their stats.

    The problem is, whenever the player character attacks the enemy, it does the enemies damage as oppose to the characters.

    Trying to figure the string to make the system understand.

    I tried "Subtract Character.Health& Character.UIDx"

    But when i do that the code doesn't work at all. Anyone got any ideas?

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justintime0185

Member since 26 Aug, 2015

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