Cerbyn's Recent Forum Activity

  • Thanks for the help, and for the critique on my work so far. I'm so gonna mention you in the credits :P

    The single level sprite was just for ease of use while I'm in the early stages. Later on it'll be in separate tiles. It's just easier to use my map editor program (Tiled) to make them for testing purposes.

  • Added the CAPX file to the original post.

    Also here.

    How to replicate issue:

    1. Press 'Z' to shoot. (note that it shoots in the direction the player is facing)
    2. Walk right until you touch the Elder Sign (red star), rotating the world clockwise.
    3. Shoot left and right. Shooting either way results in bullets shooting to the right.
  • I'm working on a H.P. Lovecraft themed platformer, featuring gravity bending puzzles :)

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  • I'm trying to work on a game for the Rotary Comp. I'm making it so when the player walks over certain tiles it rotates the layout and changes the gravity angle, but when the character shoots after the layout rotates, all the bullet objects I spawn refuse to have their angle set.

    For example. while the layout is at the default orientation, the player can shoot left or right (depending on the direction they're facing). When the layout is rotated -90 degrees ALL bullets shoot in the same direction regardless of my attempts to rotate them.

    CAPX File

  • A proper mobile exporter would be nice. The only reason I haven't tried making android games (or even just little apps) if because I'd have to go through a 3rd party company.

  • You can invert the "Is Overlapping" condition. Just right click it and click invert.

  • Hmm I have some ideas of how to get this to work. You could use a 2d array to store the lists of pokemon and then make invisible sprites pick a row from the array (based on an instanced variable) and then randomly pick a pokemon from that list.

    That's just a rough idea of how I'd do some it.

    Bleh, actually I'll just try to make an example for you :)

  • Hello all.

    I am on more of the side of design and art so I am trying to figure out some kind of programming stuff. So I can make some small games to showcase my artwork and sprite work.

    Taking what I learned looking at tutorials and fun I had playing in construct classic I just jumped in with my protosprites and starting just adding stuff and seeing what came of it and this is the fir...

    Hah, that's pretty fun to mess around with. You could add in a feature so that it charges up the throw when you hold Z and then shoots when you release it. I'd play it :P

  • Happens every time I do something similar to this;

    • Make new event with a normal condition. e.g. Is OnScreen
    • Add Trigger Once While True
    • Edit first condition to a one-time condition. e.g. On Start of Layout
    • Crash

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Cannot add triggered condition to block with trigger incompatible

    Condition: !HasAnyTriggerIncompatible() || (old->IsIncompatibleWithTrigger() || !replacement->IsTrigger())

    File: Projects\EventBlock.cpp

    Line: 49

    Function: void __thiscall EventBlock::ReplaceCondition(class EventCondition *,class std::unique_ptr<class EventCondition,struct std::default_delete<class EventCondition> >)

    Build: release 68 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • You could make set a variable for the character and make an event to increase it, then add the variable to the platform behaviours jump strength. I'll throw together a quick example if you'd like.

    Edit: Capx Example here

  • Thirdeded. It's a pain to have to go Documents>Dropbox>Public>Gamefolder every single time.

  • Here is my first simple test but nothing realy fun:

    http://www.box.net/s/1imuh9xv306y4tavuog0

    As I try to enable webGL, the background disapear (maybe a bug!?)

    WebGL doesn't support tiled backgrounds (yet?). I had the same problem with my game.

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Cerbyn

Member since 8 Nov, 2011

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