I'm trying to work on a game for the Rotary Comp. I'm making it so when the player walks over certain tiles it rotates the layout and changes the gravity angle, but when the character shoots after the layout rotates, all the bullet objects I spawn refuse to have their angle set.
For example. while the layout is at the default orientation, the player can shoot left or right (depending on the direction they're facing). When the layout is rotated -90 degrees ALL bullets shoot in the same direction regardless of my attempts to rotate them.
CAPX File