jimjim1983's Recent Forum Activity

  • for some reason I can't open this in Construct, says something about an XML file. can you tell me how you did it?

  • <img src="http://i.imgur.com/Zvqll.jpg" border="0" />

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Indeed.

    Here's a commented capx.thanks!

  • You should check this topic out.I did, but I get a 404 when I try to download the file.

  • >

    > > dl.dropbox.com/u/5214903/GM/First%20gamezombieFix.zipThanks alot! I see what I did wrong.

    > But now I have the problem that the zombie goes crazy (going from left to right) when I'm above it.

    >

    > I thought I'd fix it by showing the freshly made LookUp animation when the player's X axis is equal and the Y axis is higher than the zombie's:

    > <img src="http://i.imgur.com/21X1l.png" border="0">

    > why doesn't this work?

    >

    > CAPX

    I myself had trouble figuring that issue when trying to do first game in C2 and this is main reason why I dont like using comparing distances much. One of the solutions i came up with migh be good enough for what you can try to do.

    http://dl.dropbox.com/u/5214903/GM/First%20game%20ZombieLookUP.zipvery inventive, thanks!

    Do you also happen to know how I can shoot to the left?

  • dl.dropbox.com/u/5214903/GM/First%20gamezombieFix.zipThanks alot! I see what I did wrong.

    But now I have the problem that the zombie goes crazy (going from left to right) when I'm above it.

    I thought I'd fix it by showing the freshly made LookUp animation when the player's X axis is equal and the Y axis is higher than the zombie's:

    <img src="http://i.imgur.com/21X1l.png" border="0">

    why doesn't this work?

    CAPX

  • I'm a noob but I thought this would be simple to do, guess I was wrong <img src="smileys/smiley12.gif" border="0" align="middle">

    I tried it with this:

    <img src="http://i.imgur.com/MPNzM.png" border="0">

    but then the enemy only moves towards my player when he's on the right of him, when he's on the left he doesn't move..what am I doing wrong?

    .CAPX

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  • still have one quick question though, In some of my animations the sprite has 8 collision points and in others only 4. How can I add more?

    EDIT: found it <img src="smileys/smiley17.gif" border="0" align="middle" /> select one of the dots and click add point.

  • In the image editor, click the shape button (under the origin button on the left, tooltip "Set collision mask") and right click "Set to bounding box".

    You should see a blue square covering your image.

    hehe, I just edited my post because I found it <img src="smileys/smiley36.gif" border="0" align="middle" /> thanks for your help.

  • This is due to Origin points not correctly set for all your animations. For instance, the Idle anim has Origin set to bottom center, but the run right is set to center.

    Also, some of the collision masks are a bit off :) Just use bounding box for now.

    yeah I changed them to see if it would have any effect but unfortunately this isn't the case. It doesn't seem to mind where I put the origin even if I put it in the same place as the running animation (in which my character doesn't sink in the ground). Is this because of the collision masks (don't even know what they are, same goes for bounding box <img src="smileys/smiley9.gif" border="0" align="middle" /> )?

    I wish there was a help document <img src="smileys/smiley8.gif" border="0" align="middle" />

    EDIT: ah, I found the collision polygon. this fixes the problem!

  • Thanks alot! I've got my event editor back now.

    I only have a problem with my character behaving like it's in quicksand now, when I stand still he somehow sinks in the ground a little. I tried changing the origin point but with no success.

  • I uploaded my new game to dropbox: http://dl.dropbox.com/u/48507413/First%20game.capx

    I only have 25 events so that's not the problem, maybe I accindentally pressed some shortcut to remove it or something?

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jimjim1983

Member since 5 Nov, 2011

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