polponero's Recent Forum Activity

  • Does the touch in C2 works with Ripple emulator? I have a simple match-3 project I'd like to export to BB10. Tried using Ripple (version 0.9.13), but can't test the touch. The touch works well without Ripple enabled. I've also created a config.xml file wondering if that's the issue, but still no touch.

    Has anyone found the same issue and manage a workaround?

    thanks

  • I see. Yeah no problem. Something to note about local variables then. Thanks!

  • Oops, sorry Ashley

    Here's a modification without third party plugin: CAPX

  • I found this using r115 and seems like it still occur in r116. So basically I defined a value for a local variable, and do a wait, but after the wait, the value I just entered for the local variable is missing. Google chrome console gives me:

    Check: local var stack not big enough

    This doesn't happen for global variables. Another thing is, even with wait time set to 0, local variable value is still gone. Sometimes the wait can happen forever (more than the value I entered, even for 1 second).

    Plugins used: Function, XML, and Chrome Console.

    CAPX

  • rexrainbow

    Still not working. I've fixed my capx because I realized the sprite for moving around needs chess behavior. It should be correct now, but the grid move is still stuck on 1 chess (the second selected chess).

    The logic swap works though. But not the physical movement. I tried moving the Z for both swapping chess (1 and 2) but when I logged the Z, it still outputs 0 (doesn't seem to work)

    Another thing, you can swap diagonally and it works, but when I redo it on the same chess sprite, it won't work.

    Btw, I tried assigning the chess on different Z values on creation, but it seems the matcher plugin is only able to match chess on Z = 0.

    Updated CAPX

    Thanks

  • rexrainbow awesome plugin, as usual! :) Btw, I'm having a little trouble with grid move. It seems I can't grid move 2 sprites at once. Here's the CAPX of what I'm trying to do. To recreate, wait until there are no matches, then click on two adjacent tiles. Only one is moving.. :(.

  • Guys, have you also checked funsockets.com?

  • Ashley

    Awesome :). I haven't bumped into a problem yet, I was just getting started and tried to search for any working example out there. As for C2 related plugin, can you suggest what plugin you think can be a reference for me to start with scale-9? Thanks

    chrisbrobs

    Thanks for the example.. The thing is, I would like the sprite to be in a single 'container' much like the tile background plugin.. you can scale all you want but the image is not stretched (due to scale-9 rules). With your example, I will need to do those manually, which I'm avoiding :)

  • Oh, I've tried it out and found what is wrong..

    HashTable's 'for each item in' can only be used for keys with string or number values, not objects or arrays. The only thing you can do is have an action to 'Pick keys' from 'cards' and put it on an Array. If you try to for each that array, you'll have values that are keys beneath 'cards' (buscador_v2e and pimiento_v2). With that, you can for each the hash using 'cards.' & Array.CurValue

    I hope that's clear enough

  • Hi,

    I'd like to work on a scale-9 plugin (what is scale-9? this might help), and found out there's a jquery and css3 way. Is it possible to implement them with C2 JS SDK?

    thanks

  • Hi crhatfield,

    Can you add another appendText right after the Hash load from JSON string? Just output the Ajax.LastData to make sure the data is loaded.

    For the looks of it, it should be working. From my experience, most silent errors happen due to the incorrect JSON data, like forgetting a comma or putting a string value within "".

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  • I usually put the for each item of hashtable as a sub-event for ajax on complete.. haven't tried hash on created, so not sure if that's the problem.

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