polponero's Recent Forum Activity

  • Thanks for posting it here, PixelMonkey. Can't access the LD page,probably due to traffic..

    Interesting theme.. I'm considering to join, will need to think a bit for this one.

  • This is my first Ludum Dare too. I think if I did LD with another framework or code 'traditionally', I won't make it in time. C2 is really a nice and solid tool for speed game dev!

    Play 'FeistyForest'

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/273708/25877-shot1.png" border="0">

  • Wow awesome, R140 beta has Amazon WebApp support!

  • "Your web apps or mobile optimized websites can now reach Amazon customers in nearly 200 countries worldwide on Kindle Fire and select Android smartphones.

    Easily submit your web app through the Amazon Mobile App Distribution Portal to have it merchandised alongside native apps. We've also provided powerful tools to help you test and debug your web apps and monetize using Amazon's In-App Purchasing API for JavaScript, and we�ve made sure your web apps will provide a native-like experience on Kindle Fire with our improved web runtime on Kindle Fire.

    Web developers with HTML5 apps and mobile-optimized web sites can easily get started at the Distribution Portal. Once you're logged in, go to "My Apps", and choose "Submit a Web App"

    More information on how to prepare and submit your web apps is      here.

    Ashley we might need an exporter for Amazon Web Apps?

  • Games: It's discontinued. Pode's plugin is a fork and is an improvement from this one.

  • I demand a poll for this :D. Just so we can have a good data of consensus of users targeting PC vs mobile :D.

    sqiddster you say it's very difficult making money via mobile, suggesting that it's much easier to monetize to PC? May I ask how would you monetize via PC? Is the Steam community open for C2 made games? I'm just curious and actually thinking towards making for the PC but the path is still unclear for me.

  • I feel you. But in defense to Ashley, I think it will be much hard to handle and prone to bugs because Text and SpriteFont have different action, condition, expressions and properties. So replacing Text to SpriteFont will probably remove all related action, condition and expression in the event sheet, and that's probably the same effort with replacing it manually. I think the best way is to use SpriteFont in the beginning, and unfortunately replace Text to SpriteFont manually :(

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  • This reminds me of jayderyu's post.

    It _might_ have something to do with the scaling option. I think.

  • Yeah I reduced the platform stairs and also removed the sine behavior on bananas. I got FPS 10 - 20 while moving and 20 on when not moving, but this is with letterbox scale. I tried reloading your project and use letterbox integer scale and it can go 20+ FPS.

  • You might try removing the semi-transparent button.. I remember alpha rendering drags down performance, and on one game I had several semi-transparent stuff going around (fade in, fade out). I removed it all and it got better FPS.

  • I'm using this plugin for integrating leadbolt ads also. I've got it integrated nicely with the iframe plugin, because I'm not using the script from leadbolt directly. If you try using the script you'll notice what it does is create an iframe to this url: ad.leadboltmobile.net/show_app_ad ad banner id]

    So all you need is use the iframe and add that in the url.

    As for TOS, I'm not sure if it doesn't allow iFrame because the js from them creates an iFrame :D

    Here's the capx from my demo using leadbolt ads + pode's iframe plugin.

  • Looks nice :). I know this is might be irrelevant, but I tried it on iPhone4 and it works although FPS is never more than 7. When updating (either moving the light or other objects that produce shadow) it drops to 3. I wish I could use this kind of effect on a mobile browser :D

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polponero

Member since 2 Nov, 2011

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