TheseStars's Recent Forum Activity

  • I don't have any idea how to do it...hence my original question if it could be done. Your way sounds right to what I want to do, I just don't know how to fully execute it.

    Thanks for your time. I'll have a look around to see if I can find a step by step guide.

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  • Thanks, I was just thinking it through--do I even have to create a box? Can I do it they way you did it for your RTS game? Sorry to be a pain, but again---new at this.

  • Wow! Thanks, Lionz ... I appreciate the prompt reply, glad to find it can be done.

    Can you step me through it? I actually had to look up RTS game---LOL!

    I'm really new to this. Would gladly pay or buy something from you for the step by step walk through...I've failed at all my attempts to figure it out.

    Thinking your method thru, I'm thinking I have to tell the event sheet that a sprite object (dotted box) I create and imported gets pinned to the mouse point somehow?

    similar to the pin of a box to a player. Again, would gladly love a walk through that I don't mind nourishing you for your time.

    Thanks again!

    I'll go check out your profile and see if this Real Time Strategy game is there for me to look at.

  • I would appreciate some help with the development of a current project. This is the link to the Work in Progress in the Arcade.

    construct.net/en/free-online-games/syntax-board-anagrams-30129/play

    This is a two part question.

    I'ts a simple game/board app for the use to form anagrams using tiled letters. There is no winning or losing. Just a means to have access to lettered tiles digitally and move them around. The titled letters have 3 behaviors Bound to Layout, 8 direction and Drag and Drop.

    First Question.

    Once the letters I need are dragged out from their position to spell out a word, I can rearrange them to form other words to form anagrams and jot them down on on paper or in a file. The movement of the letters is fine, but I would like to be able to grab a group of letters so that I could move the group else where on the board. Can this be done? See image below to see what I mean.

    Second Question

    I would like to add an animated owl sitting on a branch to site above the title of the game in the right hand bottom corner. I have 5 separate animations for this Owl sprite---idle, sleep, rotate, sleepy and flap.

    I would like to have all these animations happen while me, or other user, is using the mouse or finger to move around the letters.

    "idle" when the game loads

    "flap" when a letter tile is being moved from its original position to the board for

    play and revert back to "idle" once the mouse lets it go on the board.

    "rotate" once the letter tile is on the board and is moved once again to another position as the anagram is being worked, so each lettered tile on the board will have several positions. And,

    "rotate" when a letter on the board is moved around while working the anagram, And,

    "sleepy" when there is a pause in the movement of letters on the board.

    My work around to this ---just to have a bit more animation of the owl was going to be to include all 5 animations in one animation and let them loop. Something I'm going to try at the moment, but was hoping someone would be kind enough to walk me through giving my game a little more 'sparkle'.

    Thanks

    Tagged:

  • Greetings,

    very very new to game development, and CST2 is my first attempt

    trying to figure out the best programming approach to have

    one sprite character (a walking, jumping, flying character)

    be able to push around other sprites (letter tiles)

    to form a word or word phrase for a educational type of game

    anyone got any ideas I could try?

    I'm using my personal liscense CST 2 version 216

    Thanks big stacks for any input

    ~Renee~

  • Hi,

    I really like how you are stepping out the ideas for your game with the community.

    Your quest, The Jersey Devil, caught my attention here ... I'm from New Jersey (live in Ohio now) and thought I would just add that the area in New Jersey which the Jersey Devil folklore hales from in know as the Pine Barrens---which has lots of pine trees---so you might want to consider some Pine trees during this level of the game play just for good measure. The New Jersey Parkway is a major thoroughfare that runs North and South in New Jersey and runs through the Pine Barrens.

    Here's an idea.

    There is another horror folklore story that takes place in Staten Island, New York----a man the people called 'Cropsy' ----there is a documentary film about it running on Netflix right now. If my memory serves me, Something about a man who was killing children near an old inactive mental hospital that use to house people/children who were removed from their homes because of tuberculosis back in the day. Could make for another interesting quest. Look it up.

    In the meantime, have fun making your game.

  • Greetings,

    Problem is this ...

    I first downloaded the free version of CS2 from the Scirra site.

    than I purchased my personal Lis version from my Steam Account

    now today, I'm having problem opening a capx file sent to me

    because it was made with a later version r212.2 or 213 (as the error message says)

    wouldn't Steam automatically update me to the latest version?

    I downloaded the new r212.2 version off of Scirra, just so I can look and test

    an idea for an associates game .... what am I missing? I don't need two of these programs on my system.

    when Scirra downloaded of the new r212.2 version it recognized its first older free version

    and removed it before loading in the upgrade. I was able to open my associates file and test the game.

    Was purchasing the software off of Steam a mistake? will Steam eventually get the upgrade,

    and follow up at my end? Any feedback would be welcomed.

  • Seem to having the same problem

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TheseStars

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