I would appreciate some help with the development of a current project. This is the link to the Work in Progress in the Arcade.
construct.net/en/free-online-games/syntax-board-anagrams-30129/play
This is a two part question.
I'ts a simple game/board app for the use to form anagrams using tiled letters. There is no winning or losing. Just a means to have access to lettered tiles digitally and move them around. The titled letters have 3 behaviors Bound to Layout, 8 direction and Drag and Drop.
First Question.
Once the letters I need are dragged out from their position to spell out a word, I can rearrange them to form other words to form anagrams and jot them down on on paper or in a file. The movement of the letters is fine, but I would like to be able to grab a group of letters so that I could move the group else where on the board. Can this be done? See image below to see what I mean.
Second Question
I would like to add an animated owl sitting on a branch to site above the title of the game in the right hand bottom corner. I have 5 separate animations for this Owl sprite---idle, sleep, rotate, sleepy and flap.
I would like to have all these animations happen while me, or other user, is using the mouse or finger to move around the letters.
"idle" when the game loads
"flap" when a letter tile is being moved from its original position to the board for
play and revert back to "idle" once the mouse lets it go on the board.
"rotate" once the letter tile is on the board and is moved once again to another position as the anagram is being worked, so each lettered tile on the board will have several positions. And,
"rotate" when a letter on the board is moved around while working the anagram, And,
"sleepy" when there is a pause in the movement of letters on the board.
My work around to this ---just to have a bit more animation of the owl was going to be to include all 5 animations in one animation and let them loop. Something I'm going to try at the moment, but was hoping someone would be kind enough to walk me through giving my game a little more 'sparkle'.
Thanks