IanHarlow's Recent Forum Activity

  • LittleStain Yes Thank you! That appears to be it! Thanks for your time

    Ian

  • Does Anyone Have any suggestions, tips, ot anything? All help is welcome and appreciated!

    Thanks,

    Ian

  • TheDom I think I may have said it wrong.. I need the player to be able to shoot in an area like this

    X =. Player

    / or \ = border

    .= can not shoot here

    ....../

    ..../

    .../

    X

    .../

    ...../

    ......./

    I don't know if that will help, but that is how I need it they should only be able to shoot in front of the borders, not straight up or down. And if they tap behind a border it un-selects their weapon choice

  • TheDom How would i go about posting my events? i don't know how to post a screenshot.

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  • HI

    in my 2 player game, the players are facing the other, and trying to shoot at the other player. My problem is, and i have searched the internet, the players can shoot behind themself. I have no idea where to start, and it is starting to bug me.

    So how would i test if touch.x touch.y is between 45 -45 degrees of the player please help.

    Thanks in advance Ian

  • mikelantzelo can you please send a .capx? i am not sure i understand it or maybe attach a picture of your events?

  • LittleStain Thank Your Sooo much!! That is Exactally what i have been trying to build!!!

    And thank you for the time you took to build the .capx

  • LittleStain I Tried to post a .capx i could not figure it out...

    I'm not quite sure i understand... My Events Run like this

    NOTE: I use the rexrainbow behavior "MoveTo"

    LeftMovePlayer = Global Variable

    RightMovePlayer = Global Variable

    On touch1 start >Then Set LeftMovePlayer to 1

    If touch.x < layoutwidth / 2 >Set "Left Selector" position to (Touch.x, Touch.y)

    And touching LeftPlayer >Create Object "Left Selector" on layer 0 at (Touch.x,Touch.y)

    >Move Left Selector to bottom of layer

    On touch 0 start >Then Set LeftMovePlayer to 1

    If touch.x < layoutwidth / 2 >Set "Left Selector" position to (Touch.x, Touch.y)

    And touching LeftPlayer >Create Object "Left Selector" on layer 0 at (Touch.x,Touch.y)

    >Move Left Selector to bottom of layer

    If LeftMovePlayer = 1 >Destroy "LeftSelector"

    No Touch >Set LeftMovePlayer To 0

    f LeftMovePlay = 1 >Move To "LeftSelector"

    nd Touch.x > layoutwidth / 2 >Set "LeftSelector" position to (Touch.x,Touch.y)

    That is the events for the left side, The right side is the same but Changed for the right...

    The goal is to Have both player to be able to be dragged to move at the same time, but they need to have a certain speed. what do i need to change / re-do?

    Thanks For all of your help so far ,

    Ian

  • LittleStain touch ID

  • Thank you for you're response,

    I have exported it to android, and tested it there, and it doesn't work

    I have a galaxy s5 with multitouch enabled, so I do not believe that is the issue

    Do you need a .capx? I will try to submit one when I get home

  • Hi

    In my game the 2 players drag their player to move, and tap to shoot.

    When i test it, ( I have both previewed it, and exported it) if one player is moving, it will NOT let the other player move. I have tried many things and i can't seem to find an answer. Please Help

    Anything will help!

    Thanks In advance!

  • Could you set the timescale down?

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IanHarlow

Member since 13 Aug, 2015

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