TELLES0808's Recent Forum Activity

  • I'm using the latest Chrome 21.0.1180.79 m.

    Here is a video: youtube.com/watch

  • My bad Ashley, it was a misundestand about the mouse.absoluteY and mouse.Y .

    Thanks!

  • Here's a video.

    I think a file wouldn't help, because it'a more about a procedure than anything else.

    youtube.com/watch

  • Ashley,

    I did a video, sorry for the inconvenience. =(

    youtube.com/watch

  • sorry, the video was private, instead of non listed. On the video you'll understand.

  • I love to use it for change weapons, for example.

    Weapon instance have the variable called by "type" and it's set to be text. Also, you can make other variables like "damage" for each different damage you want, or simple increase it like you did for the weapon.

    Inside the animations, I did them calling each one as weaponN, where the N is a ordinal number.

    When the player change his weapon, for example, of the 1 to the 2, I just set it looping:

    |Keyboard - "A" pressed:

    |__set weapon.variable.type add +1;

    |weapon - variable.type > 10:

    |__weapon.variable.type = 1;

    |system - every tick:

    |__set weapon.animation to "weapon" & weapon.variable.type;

    |__set weapon.variable.damage to weapon.variable.type;

  • apple: on collision with bubble

         apple: pin to bubble

    should work with multiple apples/bubbles.

    Sometimes We complicated what is simple ^^

    How it work with concurrence when hitting, or, for a single apple don't pin in multiple bubble you still needing to make a variable Boolean too, call it as "already pinned" and set ON when the apple pin to the bubble.

  • + Finally runs without downloading anything from the web.

    + Uses its own datafile to load graphics and effects.

    + Fluid framerate.

    Just what we have been waiting for!

    Now the only thing remaining for beginning serious development is the enlargement of the parameters text input, for older people so we don't tire our eyes typing in the formulas currently displayed with a tiny font.

    Good work! Waiting for developments.

    Why you don't zoom the event sheets? ^^

  • You're luck today ^^

    It's a tutorial to help you understand how instances works.

    construct.net/en

    I would recommend you to make a "instance variable" called "ID" for each bubble and each apple and make the condition to meet for the apple colliding with the bubble, check their ID and setup to pin the apple ID "x" to the bubble collided bubble with ID "y"

    I'm sorry to don't create a CAPX for you, also, hopping this explain help in anything.

  • If you write more than 148 characters on your signature, when saving your profile, the site will bug. =\</p>

  • Badly I can't afford you, Our country is not welcome to KS.

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TELLES0808

Member since 27 Oct, 2011

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