TELLES0808's Recent Forum Activity

  • Ashley

    After exporting the game to dropbox, C2 freezes on the compressing step, and I think it's caused by the same thing, because trying without the dropbox, it works faster and didn't froze.

  • Hello,

    After a issue and a mistake, I lost about 2 hours of work doing very well placed on a player sprite, to meet all the requirements I wanted.

    What Happened:

    Part of the problem whas this issue: https://www.scirra.com/forum/r124-apply-points-to-all-the-frames_topic66125.html

    The feature request:

    Would be great to have an undo button inside the image editor, but I know, this is on the to do list;

    While it don't come out, another feature would be nice: The exclude image point of all the frames and/or animations;

    Yes, if you make a image point plus that amount you needed and apply it to all the frames, or, changed your mind about a point, you'll need to delete this image point one by one in every sprite/animation where it was replicated.

    With a similar feature of that to apply, if you have the feature to delete a deserved point would be great, so, you just put the "NAME" or the point index inside a field and it help you to make the repetitive job without mistakes...

    Thank you, and I hope this idea get some efforts.

  • Link to .capx file (required!):

    I know, but the CAPX for this issue will really not help, because all the information will be clean after saved.

    Steps to reproduce:

    1. Start a new project;

    2. Create a sprite;

    3. Create 2 new frames;

    4. Create 2 or 3 image points;

    5. Apply them to all the frames;

    6. Close the image editor;

    7. Undo what you did;

    8. Open the editor;

    Observed result:

    9. Look inside the second and ahead, frames, they are with the image points, but the first one undo correctly.

    Expected result:

    10. The points to be undo;

    Operating system & service pack:

    W8 32bits

    Construct 2 version:

        R124

    [tube]http://www.youtube.com/watch?v=14j1xpCbwQY[/tube]

  • Ashley

    What's the best practice to make it? I was thinking about this:

    But everybody is reporting a black screen instead of the game going ahead.

    goo.gl/oT46J

  • Ashley, sorry for the double post, it was proposital.

    Updated with a Video:

    [tube]http://www.youtube.com/watch?v=yjEKthyKqrk[/tube]

    Also, after closing the project and opening again, it was with the sprites with the original blue box, and not like shown before on the video.

    Here is the CAPX: dl.dropbox.com/u/47035927/temp/first%20frame%20issue.capx

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  • I did an eventsheet exclusively for UI and then I INCLUDE it to the STAGE eventsheet and works flawless too.

  • Sorry Ashley, I sent the CAPX by email.

    Here is an video of how the process is happening. I think a CAPX without the video wouldn't help that much too.

    [tube]http://www.youtube.com/watch?v=RdiUbnukD1c[/tube]

  • I got the crash on exit 4 times in less than 2 hours of work, hopefull, the original file was saved correct.

  • You can move to any part of the layout with the System->Scrolling actions.

    eg.

    > +System: On start of layout
       -> System: Set scroll Y to 540
    

    Also, think about the screen like a camera, you can shake it with Sine, move around, zoom, and do effects.

  • This all seems like an unnecessary workaround to just checking the console tab. As Ashley said, if there is an error in your function name, it will show up there. I have 40+ functions in my tiny project and a massive dropdown isn't going to make things easier to manage.

    Now renaming functions and having them automatically update any related function calls, that I could get behind...

    Indeed. Like the replacement system.

  • http://youtu.be/aAI8VzbNyyU

    Here is what I'm working on.

    Amazing! Best graphics for this game style ever on C2!

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TELLES0808

Member since 27 Oct, 2011

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