TELLES0808's Recent Forum Activity

  • pick by id or uid, or set an instance variable and ask for it to isolate the object.

  • Kyatric

    Ashley

    I found some more details, this might help...

    This error only comes up if you are using "Browser plugin" in your Project... c2 v240

    without the plugin, you wont see the error and the project will be minified without any issue.

    I'm not using the plugin and it's happening.

  • Okay, I'll work on a sample file for you and later I post here =]

    -------------

    qaisarehman

    100% working

    dl.dropboxusercontent.com/u/47035927/Samples/Map.capx

  • You'll need to check each state and release an event to change the animation according.

    Take a look inside the C2 Samples, there have a lot of nice examples.

  • Use the Sine behavior for it, or a simple math, any arc start with a second (or more. The more, the smooth it is) degree equation, it's a simple math doing the movement with X=1*X and Y=2*X for example, and enable the |destroy outside layout|, disable any other behavior the object have.

  • you'll need the "touch" object, the sprite with platform behavior and a solid ground where it will be placed.

    on the event page put:

    Condition: On any touch;

    Action: Simulate Control -> Jump

    To fly, set falling speed to 0 or sustain the jump for a local variable who will be counting while the touch is active and fill the sustain instance with this variable.

    see the flapbird sample file inside the construct2 sample files.

  • Well, I like to use impulse like R0J0 said.

    My rock is "solid", but you can do your drop look very close to your desire by doing animations or at least using variables and changing manually their position and degrees.

    For a movement like Terraria, it should go in parabolic trajectory until it reach the ground. It can be achieved by making a math or using the Sin behavior, where you can randomize [using random() or choose()] the speed and values easily.

  • Hi

    I can develop a new sandbox with all the animations and transitions, may it be released as a new item on the shop, where the templates come for free.

    The main issue is explain the code behind it, because some transitions and logics are common for advanced users, but not so easy to understand and change for new users.

    --------------------------------------------------

    Updated: 2016-12-02

    I'm working in a new sandbox to release it on the Christmas.

    The sandbox will include the usage of all poses and special movements and transitions all organized in a very well logic easy to follow and modify.

    Also, from now on every weekend will have 33% of discounts until 1st January of 2017.

  • vakero, I'm in need of a background music for a Game Template whose launch date will be around Christmas.

    https://www.scirra.com/store/royalty-fr ... t-poses-30

    Do you want exchange one license for a music?

  • I love Mario, if you understand portuguese, you'll understand the reference, lol

    Subscribe to Construct videos now
  • Very well done, I loved all aspects, originality, feel, gameplay, innovation, also, it remember me that old physical toys where you controlled a boxer against another player.

    I had a simplified version of this Boxing Toy, made in wood =]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

TELLES0808's avatar

TELLES0808

Member since 27 Oct, 2011

Twitter
TELLES0808 has 3 followers

Connect with TELLES0808

Trophy Case

  • 13-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • x12
    Coach One of your tutorials has over 1,000 readers
  • x3
    Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies