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  • Guys I'm trying to create a Tetriz clone but I'm getting some problems:

    1-I want when a part of a piece touch "chao" object it should stop increasing y coordenate and it does but when another piece comes out, the another piece y increase again...

    2-I want a simple manner when a piece touch another its y moviment stops too so I tryed with "a family overlaping itself" but it not working

    This game is in early development and any advices are welcome!

    Click on the red square to turn the piece

    No horizontal moviment yet.

    Download its source and try to help me please!

    source: https://www.dropbox.com/s/kgip3o0spnjndfv/Tetriz.capx?dl=0

    Thanks in advance

  • Thank you friend! Nice work, I was searching for it ! []s

  • Thank you both, worked !

  • I want to move a block (sprite) left and right bounded by two other objects, so when the block collide to the left objects its turn to the right and so on, there are any behaviour for that or I need to use custom movement ? I know how to do that with events but if there any way easer I want to know! Thanks!

  • An integrated path editor and a equivalent behaviour would be very nice, I can create a movement like that using events and actions but it will slow down the game because I have noticed that using predefined behaviors is very much fast than create it by hand.

  • What is the easyest way to move a sprite in a predefined path ? C2 does not has any way to define paths like GM does, this would be a great help for us!

  • What a shame, thank you

  • Maybe it can be quite simple but after creating a family how to show up that window that alow me to ADD another sprite to a existing family?

  • Omg its a very nice idea! But can I create in another layout even if it not public?

  • Hi guys, I tryed to run my game on my Android device and it work perfectly, but on my IPad the game stucks on the loading c2 icon. I tryed using default browser and chorme for IPad but the result was the same... what can be causing this behaviour?

  • I know C2 does not allow us to fill a sprite properties and only create it as needed. This give me some headaches beacause I need to put all sprites on the stage to uses it, so I need to put it on a off screen position to use it. Why C2 does not allow us to fill a sprite propertie and only create it when we need it ? Lets give a example of a bullet, I only need it when I fire, so if I need to for example count the number of bullet I have on the screen that off screen sprite is counted too. A simple checkbox like "dont create it at laytout start" should solve this problem. How do you guys handle this problem and why C2 creators does not put this option and why noone else even think about it ? Im not a C2 starter I was just wondering about it because it should be so good for us, game creators.

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viniciuscgp

Member since 27 Oct, 2011

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