OrangeTapioca's Recent Forum Activity

  • The level design needs to be tweaked. at the second stage i was spending time just trying to stay right side up as right at the first drop off i was flipping over lol (Also stopped before finishing the level)

    i think you may want to try to make the cart less floaty as well? I don't know if that was intentional or not but it's a bit frustrating as i was bouncing

  • just wanted to say that the cat is under the shadow layer.

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  • There's something weird about the collision boundary. feels probably better if you made it a tad smaller. gives more wiggle room to dodge.

  • nice game. but i think it probably would be more effective to not destroy the rocks after completing the wave unless you change the way it's handled. the transition from wave to wave doesn't flow right for me.

  • when i'm on the first lvl. hitting Restart (R) it restarts 2 different path.

    as far as how you could handle the undo and whatnot.

    The player grid: have you tried setting up an array to match the grid. and set each position to "false" and if touch is over the a specific grid which matches the array position set it to "true" and then add the green tile. and if you touch over the green tile it'll change back to false and remove the green tile.

    while checking if player array matches with the solution array.

  • may want to change it where the paddle takes focus unless i was meant to hold the mouse button to move it

  • when you lose all your live. it brought me to a new level after i clicked restart.

  • wait. you work with ArenaNet? Awesome. Gonna try the game later. but i love what it looks like and glad to see Construct2 being used! good exposure.

  • interesting type of game you have so far. hope to see the finished game.

  • if you can you make the letters glow or something when the cursor is over it? it just makes it look more appealing (for the kids ;P)

    That's if they plan on the computer lol.

    Windows 7 - 64-Bit

    Firefox Nightly Build.

    Gamepad 0 ID: 45e-2a1-Controller (Xbox 360 Wireless Receiver for Windows)

    Button 0: A

    Button 1: B

    Button 2: X

    Button 3: Y

    Button 4: L Shoulder

    Button 5: R Shoulder

    Button 6: Select

    Button 7: Start

    Button 8: Left Stick Button

    Button 9: Right Stick Button

    Axis 0: Left Analog X

    Axis 1: Left Analog Y

    Axis 2: L/R Triggers

    Axis 3: Right Analog X

    Axis 4: Right Analog Y

    Axis 5: D-Pad X

    Axis 6: D-Pad Y

    ps3 controller (via USB) you need to install a driver. i've used motionjoy. but it won't pick up using the gamepad test.

    Unless there's something i'm doing wrong.

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OrangeTapioca

Member since 22 Oct, 2011

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