Shadowblitz16's Recent Forum Activity

  • https://www.dropbox.com/s/ognoc6mu3wpho ... .capx?dl=0

    I recently had problems with my VS_Community installation

    and that might be bugged

    but visual studio shouldn't have any effect on it right?

    Edit: oh and all you have to do is run the debugger and look at the fps and collision entrys

    Edit2: RamPackWobble

    1. no it does not do it with a blank project it seems

    2. idk

    3. I don't think so I didn't use any loops as far as I know

  • ok so this isn't a bug report or at least not yet I will repost in the proper place it if it is

    the fps in the debug window is saying 0 (infinity ms/frames)

    and the collision checks, poly checks and moved cell per second says 0 (~NaN/tick)

    is there a new feature that has been added, that I don't know about, that is maybe messing with my fps?

  • Edit: can you explain how this works more

    how to loop though json arrays for those in a certain folder and use them?

    how do I set my objects animation depending on the object config?

    if you've ever played starbound thats what I'm going for

    except much smaller

  • Ashley it could be done in the order of conditions.

    for example other(0) - other(4) for 5 conditions that refer to the other object

    Edited spongehammer this is why

    I want to do something like

    function knockbackEntity(strength)

    set acceleration

    (functionParam(0))

    (other(0).X,other(0).Y,self.X,self.Y)

    I don't see how to do this with familys that allows it to be this customizable

  • immortalx

    I want to get the direction of the collision of the other object

    which in your case is blue

    not myself

    and I can't perform any arithmetic functions on it because I can't return the other object inside the condition statement

    this is going to be inside a function called when the two sprites collide

  • I basically want to address them separately though a variable not a family

    the problem with family's is that they can't be the objects can't be addressed by a variable

    the problem though with the nickname plugin is you can't set actions for that object once you spawn it with the nickname

  • is this a supported json format?

    https://www.dropbox.com/s/9h84fhaed9qnj ... .json?dl=0

    if not is there a plugin that supports it so I can use it for my game?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • but then I would need to create a family for every time I create a object

    or I would need a large amount of family's

  • I'm not sure exactly what the "other" expression would refer to. In your description it seems to be defined as "a magic expression that does what I want". What exactly would it refer to? There are a great many "other instances" it could potentially refer to, how should the engine pick which one you mean? Also in your example "Self" and "Other" are used as object type names, which are not object instances.

    sorry it would return the other instance of a condition not a event

    like for say if placed inside a (is overlapping event) or a (on collision of another object) condition it would return the object it would return the object chosen in that event

    however if it was placed in a event like (is between angles)

    it would normal return (null ,nil, -1)

    however if it was placed in a (is between angles) in a (is overlapping event) or a (on collision of another object) condition it would return the object it would return the object chosen in the collision event

    basicly it would return the other instance in a condition if there was one

    else would return a null value or -1

  • basically I want to be able to spawn a object via a string

    and then treat that string a that object so I could do something like

    spawn string "player"

    set "player" animation to "spin"

    thats just an example but it would be really nice

    it would be probably better to make a different plugin for this as it would use real names instead of nicknames

    but It would be a nice addiction to just be able to spawn a object like this and then set its variables

  • can someone tell me if its possible to make a plugin able to access other plugins conditions actions and expressions by a string of the plugins name?

  • rexrainbow

    ok Is there a way to address a object name(not nickname) by a string

    and address its events, actions, and expressions with that string?

    If not could you add that feature?

Shadowblitz16's avatar

Shadowblitz16

Member since 5 Aug, 2015

None one is following Shadowblitz16 yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies