DeusEx's Recent Forum Activity

  • I carefully examine posts like

    • http://www.scirra.com/forum/topic52233.html
    • http://www.scirra.com/blog/83/optimisation-dont-waste-your-time
    • http://www.scirra.com/blog/85/the-great-html5-mobile-gaming-performance-comparison
    • http://www.scirra.com/blog/59/construct-2-vs-gamemaker-vs-gamesalad-vs-stencyl

    and (most important) scirra.com/blog/58/html5-2d-gaming-performance-analysis

    but I am still tormented with doubts: is it posible to make games on SC-2 like examples in this topic scirra.com/forum/topic52233.html (I am personally be delighted with Arima's

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    )

    and make them run as fast and smoothly enough as games made with

    Construct Classic's C++/DirectX renderer? Does Construct-2 performance enough to this?

    p.s. Until I looked at Construct-2 only as on game play prototype-tool it's performance was not a question for me (15 or 60 fsp doen't matter for prototyping). But now I am interestion in Scirra Construct as full value gamedev tool, and this question now become a topical and urgent for me.

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    This is awesome! I am shocked. It's really amazing! <img src="smileys/smiley32.gif" border="0" align="middle">

    But why Construct Classic, not Construct 2?

    Is Construct 2 don't allow to do the same?

  • In this video I try to show how this bug "work". I can move character up and down, but I am unable to move it left... until I press button with opposite direction (right). After this controlled character can move left again.

    https://dl.dropbox.com/u/92073642/chrome%202012-07-16%2022-53-41-24.avi

    So: "try to press left" -> no any reaction -> can move in any direction except left -> "press move right button (in the opposite direction from that which character can not go)" -> after this character can move left

    Warning: this bug appear time to time in different situations even in same game. But the one thing is always present: controlled character are near screen/game borders OR near solid object.

    Sorry for video size - I have not any software to compress it. FRAPS take only 30 second in free version.

    update: This bug sometimes exist even in games with only tiled backgrounds and no any "solid" objects. In this situation controlled character stuck near game/screen border.

  • Ashley, I in progress of trying reproduce this bug.

    I use only Chrome (ver. 16)

    I will try to write bug moment via FRAPS.

  • First of all thank you for your attention, Ashley.

    This is my old project with same bug (sorry, Dropbox don't allow to launch games online anymore, need post list of all files or zip):

    https://dl.dropbox.com/u/92073642/test.zip

    Sometimes controlled character "stuck" or even go to opposite direction.

    This but repeat from time to time, not always.

    I will try to found .capx file with it.

    p.s. If anyone see the same but in your works - please share your expirience.

    p.p.s. I play only in Chrome (ver 16), so I don't know is this error occur in any another browser.

  • but sometimes you need to correct these Polycons to your taste.

    Can you please explaine me "how" or give me an example?

    Thank you for attention.

    p.s. anyway I think current situation with this bug far away from ideal.

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  • I see this bug many times in old relises of SC, and it was one of things why I don't upgrade from free edition. A few day ago I come back to idea make an upgrade (you make a awesome work!) and was very surprised that bug still exist.

    You can easily found this here for example

    scirra.com/arcade/addicting-puzzle-games/864/thisiscute

    (great game btw)

    Sometimes controlled character (object) don't move in this or that direction from keybord. (You can press button many times but character "stuck") But if you press opposite direction move button, he start going.

    Step by step: controlled character don't want to move right. Press button "move left" (opposite direction) once, now controlled character can move in needed (right) direction again.

    Usually, it happened close to screen (game) borders or close to another textures/object with "solid" properties.

    It will be very good, if someone can fix it. This is very annoying.

  • Very, VERY impressive!

    But can you please add FPS counter? Because look like productivity need to be optimized.

  • Absolutely great!

  • I was read this topic carefully, and imho many users can not understand

    restrictions of any game constructor.

    Hey, look, many favourite and profitable games was made with fewer resources. Look at "Angry Birds" or "Worms!". You definitely can do same things by using Construct-2. For example it's possible even in GM (like this yoyogames.com/news/27). Construct-2 is definitely better even now, in beta stage.

    You can create a masterpiece even with good 2D graph.

    But why so many people try to make new MMORPG or another big projects without any small but look professional games in portfolio?

    I remember 199x years, with Atari and ZX-Spectrum, when we had only 48k RAM and people do great games on ASM or C.

    Why are you talking about Steam? Steam publishing required professionally made games. Even games on Steam made in Torque or another engine (not constructor!) was polished by "hands" with editing engine source code and etc.

    Construct-2 is great thing to TEST your ideas. It perfect way to make your portfolio for future presentations (your projects or yourself as game designer). Without small but successful project *no one* will be talk with you about publishing on Steam or in any another serious place.

    With Construct you can test your gameplay ideas. You can make simple presentation of future project for your dev team or investors. You can learn/develop some skills needed to build bigger and more complex games.

    but if you want to make 1Gb RPG...correct me, if I wrong, but I am sure you need to lear C++ or C# and start using something from XNA framework to UDK SDK.

    p.s. Our industry (game dev) need more good ideas, not programmers. We have *many* talented programmers, but we have only 1 or 2 really attractive gameplay ideas per year. This is why people sometimes play in 10+ years old games like Diablo-1 or "Little Big Adventure". This is why sites like gog.com are still profitable.

    Come on, people still download and play on ZX-Spectrum emulators with 256 colors games!

    Any user can made a new MOD on CryENGINE-3. But make a talented text MUD is MUCH harder

  • Like I did for the example of the PathFinder behavior.

    This is awesome!   <img src="smileys/smiley1.gif" border="0" align="middle">

  • Thanks for answers!

    Construct is perfectly suitable for a commercial release, even more if you consider the growth of HTML5.

    No, I am looking for stand alone .exe as result.

    I hope this option will be added in future.

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DeusEx

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