GenkiGenga's Recent Forum Activity

  • No worries Teahouse :)

    db.tt/LgEdUHis

    I have updated it for the arrows to dissapear when you get it correct and also fixed another issue caused in the process (when two arrows where close enough together they would both dissapear because they are overlapping). Again I just updated the arrows only.

    I also robbed you of a bit of experience though :) so to help you understand whats going on, Ive just added a couple of conditions to when you press the arrow. Now when you hit the correct arrow at the right time the arrow is also destroyed.

    One added condition checks if the arrow we want to destroy is overlapping the correct "Effect spawn" object (Without this it would destroy all the arrows that were overlapping any "effect spawn" objects), the second condition added is to also pick the closest arrow to that object. This way it will only pick 1 per click (and always the one that is closest to the object).

    I hope I explained that ok. (if not i can clarify)

    Thanks for playing Froghead!

    Im really glad you enjoyed it. Haha, yeah even I struggle on the end boss at times. He doesnt play around! :)

    (Your game is also looking great by the way - the music is perfectly timed and it really feels like your playing the music. Some of the parts when the arrows come together is really challenging!)

  • Hey teahouse,

    Take a look at this. I just moved the "set frame" to directly underneath where you initially spawned it. Seems to work well.

    db.tt/N6x1bjCo

    I have only done it for the arrow keys, you will have to do the same for ASWD. then you can lose those last events altogether.

  • Nice work Tulamide,

    I have been listening to NES soundtracks lately, these are really good quality.

    CT 01 would be great for a retro scifi strategy game. Or a night stage.

    When I listen to CT 02 I can imagine starting off a level in darkness, bit of mystery maybe in a cave of some sort. Then at 28 seconds out steps a very Kirby like character into the light. Its a great track.

  • Thats crazy, i love it.

  • No worries!

    By the sounds of things you'll be catching up pretty quickly. I'll keep you updated about the site ;)

  • Not too bad Hydar. I liked it. Some of the effects are cool.

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  • Hey mate,

    scirra.com/forum/maze-generation-reset_topic54954.html

    Here is a somewhat related topic (also check the Faq), while I can tell that it is possible to do what you want to do its not exactly straight forward. There is a ton of info through these forums though, might have to sit down with a cup of tea and a shovel :)

  • It would be pretty nice if you could do that (But no not for now).

  • Hey Teahouse,

    To quote Ashley in a prev post,

    "IIDs are not constant - they change as you destroy and create objects, so you can never be certain that an IID refers to a specific instance.

    You probably want to use UIDs instead, which permanently refer to a single instance."

    But to take a stab from a different angle you could try to set variables for the objects once they pass a point by laying down invis sprites and then using "Object is overlapping Sprite - Set animation frame to X".

  • Hey Glerikud.

    So the thing with clone is its like a seperate object altogether. But if you just copy and paste then you have 2 versions of the "same" object.

    It gets a bit tricky having to deal with animation after that but its worth it if you want to save space. Have a forum search for 'Using multiple instances of the same object'. You might have to dig a little but its there.

  • It does look good, nice work Paulo.

  • Lol. You know, it really sounded like Nestle were going to run with your idea.

    The betting one was brilliant.

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GenkiGenga

Member since 20 Oct, 2011

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