GenkiGenga's Recent Forum Activity

  • Things did get a bit heated..

    Joannesalfa, I can understand why you were frustrated. For what its worth though I think you did cross the line a little when you directly insulted Arima's intelligence and should probably apologise. As he said his intent is/was to help you not harm and I believe him. He wasnt attacking you personally, he was just giving his opinion on what he thought you should do instead. (That doesnt make it ok to post what that other guy did though just to be clear! Dont pay attention to that).

    On topic though, like Helladen said, having an 'in-game' option of switching back and forth between full aspect ratio and stretch would be a nice addition to C2 imo. If its not a major hassle to implement that is.

  • Hey Konkor,

    You could use something like a tiled background object for the highlighting. Just make the box big enough to cover your text and set it to visible when you make your text show up.

    I am not sure if the scroll wheel is supported to be honest I havent tried it. But you could change the highlighting objects position on the screen when the mouse is overlapping each of the text boxes.

    For the mouse states, you want to have opposite conditions programmed (which you do by right clicking a condition like "is overlapping" and select invert). One for Cursor is overlapping text (and text is visible) = Use this cursor And one to check if the cursor isnt overlapping the same object = Use that cursor.

    Alternatively, if you wanted the mouse state to always be a hand for instance when the text boxes are visible, you could add an instance variable and check that instead of checking if the mouse is overlapping.

    So many different ways of doing the same thing. It's awesome.

    Hope that helps.

  • Hey Crazy,

    I guess you have already started to make your game with simple blocks, as for the animation paint is sufficient but it might be easier if you got your hands on another program to aid you. I use Photoshop currently but I would suggest you have a look at the program called Spriter.

    There is so many resources out there on how to actually animate, my advice is to look at examples of how others have done it and then start experimenting yourself. Once you get started there isnt much to it, it just requires patience.

  • Hey Artix, you should find this helpful :

    scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    As a newcomer you should fav that page. When I first started I was using it constantly!

  • Cool topic Nick, I like a lot of those tracks.

    I keep coming back to this - the OST from Chrono trigger.

    youtube.com/watch

    For something a little bit more recent - the OST from Unlimited Saga.

    youtube.com/watch

    This game was very under-rated imo and the music is phenomenal. Perhaps the best music I have heard in a game.

  • No worries mate :)

    Look forward to seeing your creation!

  • Hi Pakot, nice looking game you are working on.

    I actually think it looks ok with the shadows overlapping each other, but one possible way would be seperating the shadow from the units and then either setting them invis or transparent when overlapping.

    Or maybe you could achieve it with one of the webgl effects? Im not sure.

  • Hi Kemal,

    Its working here : db.tt/o5xtQ5tu

    You just had to remove the no save behaviour from your sprite. Unless that was on purpose.

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  • No worries mate, and yes you can do that with families.

    Set all your bouncable objects into a family and then you can use that to test the collision instead of the sprite. Very handy but you need to have a licensed version if you dont already.

  • How's this?

    db.tt/3w9BuuyT

  • Seems like it is working. You just needed to increase the distance from the object for it to tick over properly. I have replaced the Or block with a distance check, much easier to work with and modify.

    Just waiting for this to upload to dropbox will post it in a minute.

    db.tt/whSjOPau

  • Hey Basil,

    There is a few different ways you can tackle this but the concept is you have a variable (either a global, local or an instance variable built into the object).

    On collision or overlap, you want to "Set a value" for this variable and add in the randomise part. Eg : Choose (1,2).

    Now you make 2 seperate sub-events (events that are directly below and indented) and "Compare variable"

              Variable = 1 -> Do this

              Variable = 2 -> Do that.

    If that doesnt make sense yet have a closer look at the manual (there is also a ton of examples just use the search function).

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GenkiGenga

Member since 20 Oct, 2011

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