GenkiGenga's Recent Forum Activity

  • Ah, you should have an email in your inbox about a newer version (though I seem to get them late a lot of the time as well).

    If you scroll to the bottom of the screen you can see "Beta Release r133", hit that and your good to go :) really no worries, I'm glad to help and look forward to seeing your project.

  • Damn, well I did download it but I don't have the pause plugin so I cant open it up.

    Here is an example that should help.

    db.tt/6JXVzFom

    If this is already what you are doing then the problem lies somewhere else.

  • Nice mountains,

    db.tt/zWVXCDN6

    The main problem you had was that you didn't have the layers with parallax set to "show parallax in editor", if you click on a layer its an option on the left hand side of the screen (just under parallax itself).

    I have only set the X axis to scroll, so you will need to play around with the Y value but now that you can see it in the editor it should be much easier. No worries and let me know if you need any more help. ;)

  • Hey Gamer, if you are working with multiple event sheets and you want them to be linked you need to "include" them with each other.

    You do this by right clicking in the event sheet and selecting include.

  • What happens is that your friend can open the file but cannot edit/add any more events.

  • Hey no worries mate, I had a humble beginning with this program too. Its really easy to pick up though.

    When you save you project as a single file (as a Cap.x) you can then post it on a website like dropbox and it makes it very easy to help. Do that and I will sort you out.

  • Hey Canned,

    There are other ways to pin objects in place if you didn't want to use containers, the pin behaviour for example :)

    If the whip will be changing hands often that's what I would do.

  • Hey Rookie,

    It is fairly easy to do. What do you mean though when you say compressed and looks funky?

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  • Hey Moscow,

    Post your cap.x, if it is in the same event it should work.

  • Nice work Mochaking.

    I didn't have time to play through much but what I saw was pretty cool. Love the art.

  • Cheers for the link OrangeTapioca

    Just took a quick look Almeid, so I see you have a random fruit coming up every 0.5 seconds.

    Where you are destroying your objects after they fall you can save yourself a lot of events by checking if the fruit family object is overlapping instead of checking for each object individually.

    For the 100 events needed for slicing the fruit, the easiest thing to do would be to continue manually doing it for each object (if your game is only small it shouldn't make a difference to speed).

    If you really want a 1-Slice-splits-all event you will need to get creative, since you are spawning two specific objects depending on the fruit.

    Hope that helps.

  • Close, Newcastle here.

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GenkiGenga

Member since 20 Oct, 2011

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