GenkiGenga's Recent Forum Activity

  • Hey Brentacon, nice to see some more aussies using c2.

    Game is looking good, I like the graphics and the parallax movement.

    The gameplay itself is looking pretty fun too. It does feel a little weird though the way the ship can move 360 degrees. I don't know if you will be interested but there was an old nes game called Macross where your character could go into 3 different combat states; a ship, half ship half man, man.

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    The ship would go faster where as the humanoid version was slower but much more flexible in terms of movement. It could be fun if you incorporated this kind of thing into your game. The ship could drive more like a car (with a 360 turret) while your humanoid version could move the way it does in your video.

    Just a couple of thoughts, keep up the good work either way.

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  • Done.

  • Heya and no problem

    I will try again and be more patient to let the tracks load. Fingers crossed.

  • Nice suspense building track.

    LDC Studios Hmm I cant seem to tag you correctly. I couldn't help but think about your game while hearing this. You might be interested.

  • This is pretty epic. Would be great for a castlevania style or side-scrolling shooter game.

    You have a lot of good music on here. Do you have it uploaded anywhere else? A lot of the tracks didn't want to preview for me for some reason (about half of all of your listed tracks here). You seem to have a pretty big range, have you experimented much more with chiptunes? (Dropzone 1 was great!)

  • I was only planning on watching it for a minute or two but ended up watching the whole thing! The voice acting for the main character is top notch. The narrow field of vision reminds me a lot of the original resident evil.

    Are you planning on adding any kind of indicators that help guide the player through the level? For example a shine on the doorknob of the door or a flicker of light on the desk that catches your eye briefly to indicate that you can interact with it?

    By the end of the video I genuinely wanted to know what happened next, so in that respect I think you have done a great job so far.

  • Thanks Mega, more is on the way!

  • Ha I love the shadow and the subtle animation of the tank. It was fun, (this would also be a blast playing on a big screen with a few friends locally). Keep up the good work.

  • Hey mepis,

    Looking good. Just gave it a quick try, the control scheme was alright (keyboard + mouse). I have to agree with Somebody through on the top down side scrolling. It would feel nicer if it was all side view.

  • Hey lolva,

    It is very cute, I think you have used all of your assets well. I was floating around 40 fps, I haven't published anything yet to the playstore so I don't know if that is standard but if you could improve the fps somehow it would definitely improve the overall experience.

    There is a couple of things that you could add that made the original mario feel more responsive. One of these is the speed run (perhaps you could adapt it to yours that after you have been walking in the same direction for a couple of seconds toby starts to speed up a little bit).

    The second is the jump, the original mario had a great feature where you could tap the jump button for a hop or alternatively hold the jump button down to get as high as possible. I think a lot of people also felt that flailing the controller into the air as you jumped helped also but I don't recommend you add that to yours

    All in all its looking very good.

  • Well done Aurel, the game looks really good and I hope you do well.

  • Thanks for the interest guys. Robotcentaur, there is a couple of single player elements that I would like to add once I am satisfied with the multiplayer experience. I'm thinking something along the lines of a challenge/light-story mode where you take your deck and play it across a few stages until you reach a boss.

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GenkiGenga

Member since 20 Oct, 2011

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