GenkiGenga's Recent Forum Activity

  • Cheers Windwalker :) I appreciate it. It's come a long way since I posted this. Look forward to showing the next iteration.

    I do agree with your critique of the cards, some come up better than others for sure. On mobile it's not as noticable.

    Yeah mobile as the primary market.

    Let me know if you guys are looking for some feedback in the future, will be happy to return the favour.

  • Thanks for that guys :) I appreciate it.

    Agree with you completely on the mixed graphics Fred, I am planning to replace those.

  • Hey all!

    I've recently been working on this little project. It's a light hearted single player rpg where the goal is to become the world champion. Graphics are still a wip but the game play loop is there.

    construct.net/en/free-online-games/card-game-rpg-demo-19212/play

    Any thoughts? Would love to get some feedback if you have the time.

  • Well, I did!

    And after toying with it for a few days it isn't as bad as I thought. The new search feature covers multiple event sheets so it isn't as bad splitting things up if an event sheet gets too bloated to work with.

    First impression of the full version of C3 is great. Glad I finally got on board. Good job Scirra!

  • I do Newt, thank you. I guess I could completely restructure my project but at what point does it start to become sluggish? I guess it is based on your machine but I'll find out myself.

  • Ah that is a shame, thanks guys. Really hope that can be fixed/improved soon because at this point it is the only thing holding me back from c3.

    Either that or abandon my love of long event sheets eh? :)

  • Hey mate, it looks as though you don't have any events that cover if the player breaks line of sight.

    The first two are collision conditions and the next two are for when the enemy has line of sight. Add one more and inverse the "has line of sight" and set it to a new trigger.

  • Hey all.

    Has anyone noticed any slowdown in the c3 editor with large projects?

    When I use the trial with a fresh project it seems responsive but when I import my game (currently around 6000 events) it becomes impossible to work with. Mouse scrolling is jerky, long delays between switching layouts/event sheets etc.

  • I absolutely love C2. Have been using it since early access and am currently working on a big project with it. I do intend on switching to C3 at some point for the export support among other advances but doesn't make much sense to do so while I am primarily working on graphics assets.

  • Hi exedys, sorry for the late reply mate.

    Decks and inventories do save to local storage. As for trading and card packs, while it isn't something especially hard to add, it's the security that would be the concern so you will want to be careful when you implement it.

    Once you connect the game with a 3rd party platform that handles transactions it won't be a big deal.

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  • Hey guys.

    I have had my head down for a while working but I have some 'late to the party' feedback on the new forums. It looks good but I feel like it is way too bright. Both the background and the red font.

    The old colour scheme was really easy on the eyes. Maybe I am just getting old and resistant to change but thought I'd share my opinion.

  • Hey mate,

    The best way to get in and learn c2 or c3 is to just get in a learn :) in my opinion anyway. Start small, then try and build something big, get stuck, pull your hair out trying to find the problems etc

    Most questions you will have someone else has probably asked so making good use of the forums will help.

    Here is also a big list of tutorials you can still access.

    scirra.com/tutorials/top

    Whichever approach you take I hope you have fun.

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GenkiGenga

Member since 20 Oct, 2011

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