GenkiGenga's Recent Forum Activity

  • +1

    What I would like is a little box underneath the search feature that is a "Go to event number" option.

    So after you do a normal search and find where you want to be, simply type the number and after the search is cleared the editor will jump straight to it.

  • Think about it this way.

    Personal licence of Construct 2 comes with multiplayer features. Computers are initially connected to each other via Scirras signal server. Once computers are connected the signal server is not used for anything else.

    2 computers are connected to each other via the signal server = peer to peer (although technically one computer will actually be the host/server and the other will be the peer).

    2 computers are connected via the signal server to a 3rd computer = set up as a server. What makes this host/server special? Nothing. A server can simply be any computer that is used to launch the game first and that the other players join. A dedicated server on the other hand is just a computer that is dedicated to hosting your game at all times (literally a computer that is always on and running your game through a web page).

    Bandwidth is based on how much is happening. Its not to do with the graphics it is about the multiplayer messages and syncing. Are you constantly sending messages to update movement? = More bandwidth.

  • Hey Cal,

    It just uses regular readable maths so its either Sprite.X-750 or +750

    Upload a cap.x if you are still having issues as its so much easier to help that way.

  • Hey Jay, welcome to c2.

    There is no function that creates a bunch of instances and places them in a row automatically but it is very easy to align things if you enable the grid in the editor. While in the editor go to View and then click on show and snap to grid.

    Ctrl click an object creates a copy of an object.

  • Hey Sidney.

    Not sure what kind of mp examples you are after but my card game template uses it (setup for peer to peer). I also have a free tutorial that should help you get started if you wanted to go that way instead.

    https://www.scirra.com/tutorials/1432/g ... ayer-games

    You should be able to find some examples of real time games with a search, I know I have seen them shared before but that was a while ago.

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  • Hey Cintra.

    There is a difference in the way that Hosts send messages and how Peers do, see my tute for a bit more info on the topic.

    https://www.scirra.com/tutorials/1432/g ... ayer-games

    I cant imagine why you would need to send a message to yourself but still you have two options:

    1.) Create a sub event to the message sent by the host and add what you are trying to do to that.

    2.) Create a bounce event, so the host sends a message and when the peer receives it automatically sends a message back that when received does what you want.

  • Hey Jogo, not that I know of but it is a good idea.

  • I have used both methods in the past and the workflow is pretty similar for me.

    One thing to consider though when using a single sprite with multiple frames/animations is that when you add one of these into a layout then he brings all his friends along (frames and animations are also loaded). So if you are building a stage with only one type of rock (and in your rock object you have 20 varieties), you are potentially wasting resources.

    For this reason I think it's safer to go with families instead.

  • Cheers Havok

  • I really, really, really hope that in C3 you will be able to have a bit more control over the search function.

    Even just an input box under the search option, like a 'Go To Event number' would save so much time if you find yourself having to search a lot.

  • Sounds like an issue with your computer Cdogs. Very frustrating though I agree. It has only happened to me a handful of times over the last few years (in my cases C2 just stopped responding) but even so what I do is try and save every time I think I have done something I don't want to redo again.

    That pretty much goes for any software in windows for me.

  • Hey again Annauva. My pleasure mate.

    A big layout size is ok but yeah, if your working with dimensions like that then you definitely don't want to do it as one giant image. All the assets you need for any particular layout are loaded into RAM so the name of the game is reusing graphics in intelligent ways to make the most out of what you have.

    This article by Ashley will be helpful : https://www.scirra.com/blog/112/remembe ... our-memory

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GenkiGenga

Member since 20 Oct, 2011

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