TastyBytes's Recent Forum Activity

  • newt: Really such easy? <img src="smileys/smiley3.gif" border="0" align="middle" />

    I have to try! Thank you!

  • I use tiled background objects for my plattformer to walk on. The idea is to create rounded stones on the sides of the tiledbackground(blue) to make it look more natural. I have done it by hand for now, but I guess the best solution is to create them by the system. The problem is, that it only works for one tiledbackground.

    The code I used is simple:

    on start of layout:

    System create object "sprite_left" on layer 0 at (TiledBackground.X,TildedBackground.Y)

    System create object "sprite_right" on layer 0 at (TiledBackground.X+TiledBackground.Width,TildedBackground.Y)

    Here is my capx:

    CAPX

    I guess there must be something like:

    On start of the layout:

    System create object <?for every tiled Background?>:

    System create object "sprite_left" on layer 0 at (TiledBackground.X,TildedBackground.Y)

    System create object "sprite_right" on layer 0 at (TiledBackground.X+TiledBackground.Width,TildedBackground.Y)

  • chrisbrobs: Uhh. That?s too dificult for a progamming noob like me. It would be great to have it as a "stand alone" behaviour for guys like me. And a fliping animation is useful in many ways. Not just for ebooks and card games...

  • remy-jay: Thats really cool!

    Here is the direct Link to the example page (page-flip)

    Would be great if this find its way into contruct2(behaviour: PageFlip).

    Link

  • My capx is near to nothing. I don?t know why you cant download it. But dont worry. Tokinsom told me that he made the fadings by using an array. So I try to work with arrays. But I didnt found a good example and the tutorials for arrays are very theoretical. So I lose.

    Thank you.

    <img src="http://www.tastybytes.de/jpgs/2012/02/mouse.jpg" border="0" />

  • Hi. I want to make a desolve/fading effect. I guess it will be done by an array. But I am stranger here. First thing I tried is to fill an array. But it doesn?t work.

    Here is my simple try:

    Fill_Array.Capx

    The next step will be to read the array, when it is filled I guess.

    Here is an example of what I try to do. Not the same, but similar.

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  • I was so proud of finding a solution for that. Now I feel stupid. You guys are great!

    btw: When do you sleep?

  • Damn, your are cooler than me. :). Great Job. Thanks for sharing.

  • Here is my solution for an info text fading in and out on passing by an infopoint in game.

    <img src="http://www.tastybytes.de/jpgs/2012/01/fade.jpg" border="0">

    Perhaps its usefull for someone:

    fade.capx

  • Sorry. Iam stupid. Found the mistake.

    Overlapping works. But I used OnCollision and this doesn�t work.

  • Here is what I made:

    Player IsOverlapping with Sprite set globalvariable = 1

    here is what I want to add:

    Player IsOverlapping (inverted <- doesn?t work) with Sprite set globalvariable = 0

    Any ideas?

  • Damn. Thank you Kyratic. I should make such test by myself before posting here. Shame on me.

    Now I have to find a new bug in my game.

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TastyBytes

Member since 19 Oct, 2011

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