I use tiled background objects for my plattformer to walk on. The idea is to create rounded stones on the sides of the tiledbackground(blue) to make it look more natural. I have done it by hand for now, but I guess the best solution is to create them by the system. The problem is, that it only works for one tiledbackground.
The code I used is simple:
on start of layout:
System create object "sprite_left" on layer 0 at (TiledBackground.X,TildedBackground.Y)
System create object "sprite_right" on layer 0 at (TiledBackground.X+TiledBackground.Width,TildedBackground.Y)
Here is my capx:
CAPX
I guess there must be something like:
On start of the layout:
System create object <?for every tiled Background?>:
System create object "sprite_left" on layer 0 at (TiledBackground.X,TildedBackground.Y)
System create object "sprite_right" on layer 0 at (TiledBackground.X+TiledBackground.Width,TildedBackground.Y)