TastyBytes's Forum Posts

  • Thats cool! Thank you! I didn?t really get how do you did that, but it feels and looks cool

  • :

    Thanks Genkigenga.

    Sounds right. Which key would you use for jumping? the "up" key?

    Level: The Levels are made without love for details and suspense. This will be fixed when all elements are included.

    --

    The next big TODO is to fix the moving of my enemies. When they turn there is a freaky bug. Hope I will find it fast.

    Also the GUI is WIP. My idea was to hide as much as possible, cause the most of the HUB isnt important when you play.

  • Sorry for double posting. I have added a list of all new feature of v.006 and the hidden debuging keys (in the first post of this thread).

  • Thank you Ashley!

    edit: It works!

  • I have tested it. But it doesnt work.

    Here is what Ive done:

    Name: textcolor

    Type: Text

    Initial value: rgb("+str(102)+","+str(153)+","+str(255)+")

    And I said (for testing) Set text to: textcolor

    Text displays: rgb("+str(102)+","+str(153)+","+str(255)+")

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  • Weishaupt: you played an old version. you have to try the one in the first post of this thread.

    : all grafics are done in photoshop.

  • Great. Fast and helpful! Thank you guys!

  • I have made a new version. You find it in the first post. Many things are added, many things have to be fixed in the future.

    Would be kind, if you leave me your comments.

  • Cool. Like to see, when it is finished!

  • Hey everybody. I like the use of global variables. But how can I make a global variable for the text color?

    Here is what I did:

    Name: textColor

    Type: Text

    Initial value: rgb(102, 153, 255)

    It doesn�t work. I guess it�s because of the "Type: Text". So perhaps it can be done by two variables? I have tried but you can�t split the nummers by ",".

    Any ideas?

  • Good idea with the workaround. Good as always!

  • Hey Scirra. It would be great if I can toggle the includes and variables just like the events and actions. Why is it not possible? Is there a reason for that?

  • I don�t believe this is a good way. If you have a book with many pages it will be a really huge project. And it is a lot of work to make these animations. If a page has to be edited, you have to make the whole animation again.

    In the example of your first post the animation is always the same. That�s the trick. A blank page is turned.

  • Hey. Thank you everybody. That looks like a good point to start with.

    Yann: i am not really sure what i am looking for. Just some effects to make the level look more alive.

  • I am working on a plattformer and I like to add some Weather Effects to it. Any ideas how to do this?