skymen's Recent Forum Activity

  • Completely unrelated. Hey skymen , interested to know whats your 'Affiliate' tag all about?

    Artpunk Made a lot of Construct tutorials, got affiliated basically.

    Also, tbh, I've been looking into actually making a TWA for my game, because indeed, Chrome on Android seems to have much better performance than a Cordova APK (at least back in the days when I tested)

    However, it also seems like a simple Android webview that opens my website also has good enough performance. Not sure what this is all about not gonna lie :/...

    Also making a TWA seems to be extremely simple so it's definitely a good plan IMO as long as you don't need monetization and Google Play features: youtube.com/watch

  • Tbh, I don't need IAP (or any monetization services really) at the moment for my game, so I'd actually be down to try that alternative out.

    TWAs seem very interesting, so I'll look into it.

  • yeah I can see a use case I guess. Tbh I would just use image points, but I understand that image points get cluttered fast.

    Yeah I guess just add it as an idea in the suggestion website, and maybe it'll get added

  • My question is : are they going to warn me first and ask me to stop the sales and retire my template or my game from the market ? OR are they going IMMEDIATLY to sue me ?

    Don't forget that these are still human beings lol. They gain nothing by jumping immediately at your neck. Basically, if you don't pose a threat to them, they'll do nothing. The biggest threat you can pose for them by selling templates is allowing other people to actually try to copy and sell their game and be real competitors, and that's an issue, so instead of fighting competitors, they will fight you.

    Every company wants to save time, money and their public image. So them first asking nicely with a warning is their way of resolving everything with a simple message. That's meant for you to stop causing them problems and if you comply they probably won't ask for anything else.

    However, if you did make a shitton of money off their product AND you allowed competitors to directly attack them in their market, then this means that you'll be the cause for making them lose money. This would be a valid reason for them to ask you to give them a cut of your money to make up for the damage.

    No one likes to go on trial, so companies will only ever go on trial if challenged and if they know they will win AND make a profit doing so. Some companies might even go on trial out of spite if you were disrespectful when refusing to cooperate, to make an example out of you, even if this means they will lose money in the process (because then, no one else will ever try to challenge them again in the future).

  • By the way, please note that here i'm talking strictly in terms of gameplay. Other elements can come at play too, like story, level design patterns, etc. The more the game is complex, OR the more the mechanics used by the game are common, the less there is legal ground to call out a copycat.

    Aka, if someone makes a 3D shooter where you shoot at people in square rooms, nobody would call it a wolfenstein clone. Same if you make a platformer where you need to jump over holes.

    Basically, if your game is an obvious attempt at riding on another game's gameplay and style, while doing your best to avoid asset/name copyright, then action can be taken.

    If you're just making a game with very common tropes used in many other video games, or if your game is clearly trying to be its own thing, and does not copy more than a few elements from other games, then you should be fine.

    it's still very much a grey area that most of the time gets resolved by Steam/Apple/Google directly, but it has been taken to court, and it has resulted in the party accusing the other game of being a copy to win their case. So there is legal precedent basically.

  • Actually, there is now a legal basis for confronting someone if the gamplay is similar!

    You can define a game being a "copycat" if the game uses the same gameplay elements in the same way in the same combinations, with roughly the same progression with no major changes.

    Changing assets, name, and calling it a day is no longer ok.

    In fact, web and mobile spaces are more and more starting to investigate games that are "too similar" to already existing titles to avoid conflict.

    However, you can still somewhat escape this as soon as your gameplay is different "enough" which is why Voodoo's hole.io can't be taken down even though the gamplay is strikingly similar to Donut County: Voodoo made an arcade online fake multiplayer game where the goal is to battle bots to get the better score when Donut county has a different progression system. Hence this makes hole.io and Donut county two games in the "hole that eats stuff to get bigger" genre even though that genre currently only has these two games.

    Btw, making templates aimed at copying the gameplay of popular title is still considered copying. They just have no ground to file a complaint as long as you don't monetize your template. As soon as you do though, they're in their full right to ask you to take it down. Most companies don't really care if you make a template of their mobile game, but if they did mind they could technically do something about it from what I know.

  • Tbh I'm not sure I understand in what scenario you'd need to know what ID each point is in the editor.

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  • Sure, I'll do some more research and tell you what I find.

    EDIT: Found the issue, I'll send you the new version via email.

  • Hi, thanks for your request.

    We've been talking through emails, and I sent you the addon :)

  • Thanks a lot :)

    No need to download them from the spreadsheet. They appear on the website immediately

  • Hi, my name is Ossama 'skymen' Jouini. I have been using Construct since 2014 and I have recently decided to officially start a consulting service for Construct projects.

    I have helped many people in the past, including big games like Hypnospace Outlaw.

    I also developped many big addons, and wrote a lot of big courses and tutorials.

    You can check my portfolio here: dedragames.com/consulting

    Please do not hesitate to get in touch if you need help for your Construct project and I'll try to do my best :)

    You can also reach out right here in the forums, via discord at skymen#8098, via email at skymen75019 at gmail dot com or via twitter at skymen75

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skymen

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