skymen's Recent Forum Activity

  • Thank you. You got it right for global object and global variables not being adjusted. But the main thing was that some groups activated without any logic. That bug desapeared for no reason when I fixed the Global things :s.

  • I'll try all of these, exept for the persist behavior, I did not use it.

    I'll tell you if I managed to fix this

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  • Hi,

    I recently had a new bug with my construct 2 project. When I change the layout, and then go back to the original one, the code is going messy. Nothing works as it should do. Some code is inactive while some other is activated and shouldn't be. Animation and positions are going mindfuck.

    I don't understand why it's doing this :s

    Here is a video showing what it does:

    *add youtube url* /watch?v=6dwoqQgDF0U&feature=youtu.be

    PS: Tell me if you need my capx project to viex my code or not.

  • I want to show the previous layout. But I'm gonna try that global layer thing.

  • I understood what you were talking about, and this is exactly what I want to do :3

    How do I do this?

  • Nope, I was defintely talking about layouts. I know it's possible for layers. But I want a scene, a layout, a new tab, a whateverhowyoucallthis to be transparent or to snap the previous layout as a background. A bit like RPG Maker's pause menu does.

  • Hey o/

    I would like to know if there were any way to make a layout tranparent like a pause menu that would go in front of the game layout, or snap the layout to put it as a background for the one that comes after.

    If you don't recommand doing this, then I'll do differently.

    This is because I used to use this in MMF2 as it was the easiest way to call a menu or whatever.

    Thanks for any answer.

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skymen

Member since 3 Aug, 2015

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    Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.