Thank you for the comment!
Indeed it's really interesting to save and load levels using pictures.
I thought of using canvas to process image data or create one based on a level.
I never used the Javascript plugin so it's really interesting to know that it works so well!
And generating levels based on images is an amazing idea, I'd love to see an experiment based on that :D.
Yes indeed! It is definitely possible to replicate stacks and queues using arrays.
Thanks for the comment :)
Haha well perfect, I didn't know! Very nice :D
Great idea for the video. I wanna hear Ashley's voice more often. Love the accent.
Hello, there isn't much to say about it. It literally replicates the way Queues work as a data structure. I recommend you look at this page that explains it pretty well:
https://en.wikipedia.org/wiki/Queue_(abstract_data_type)
Basically, it's like a list, but instead of being able to add or remove data where you want, you can only add data to the back and remove and get data from the front. It's a simpler and more narrowed down version of an array, but it's really useful when you only need that type of data structure, and not a whole array.
For example, if you record a set of actions in your game, in order to replay it later, you can use a queue data structure. There are lots of applications for this.
Member since 3 Aug, 2015
Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.