valdarko's Recent Forum Activity

  • linkman2004

    justifun

    it works like a gem, thank you very much!

    and yes, it spawn a lot of squares(about 30) at random locations with random angles that erase overlaping tiles and then when the tickcount hit 20~25 the bitwise function update the map

    since i'm not very good with math i have to use this kind of "duct tape code"

    the good thing is that is simple and i understand what is going on

  • hey guys, i'm making a roguelite platformer and i have this problem to place objects and populate the map

    i'v manage to make the procedural generation of the basic platforms, but my problem is how to place objects inside the map

    using a tilemap with 16x16 tiles, how can i spawn a object at a random place but relative to the grid (16x16)?

  • R0J0hound

    thnx for the reply man, i think i have no choice then

    but i have found a solution so is not that bad, thnx again

  • R0J0hound

    the canvas plugin have problems with the tilemap object?

    i'm trying to do a splitscreen drawing a second screen but i'm using a tilemap for the map, and keep getting the javascript error line206 (col20)

    it works well if there is no tile on screen in the tilemap

    update:

    it didn't draw the tiles from the tilemap

  • again³

    the scirra multiplayer object has nothing to do with connection speed or capacity; it uses a peer to peer connection which means that the first player to connect is the host, then the host connection dictate the number of players/performance.

    now then... if you want to make a online multiplayer game using construct, the best option is the multiplayer object since is good and ready to go; but if you want to build a game with a "server", you will need to setup one outside the C2 and program a way so the server is always the "first player" to connect, meaning the server will be the host

    my best advice is to make a small game using the multiplayer example inside C2 and see how far you can go with connection P/P to see if is doable, like a proof of concept so you dont spend months and discover that no one can play it because of lag

  • Kyatric

    done o>

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • hmm it's possible to save text (name and numbers) with webstorage or with the save function inside C2... but i can't think of a easy way to send a sms for a cellphone

    but i think this plugin might help:

    https://www.scirra.com/tutorials/1052/s ... ill-plugin

  • 4 screens using the example podpathos posted with R0J0hound's Canvas plugin

    https://www.dropbox.com/s/xbvpa22cbkxr7 ... .capx?dl=0

    [Plugin] canvas:

    plugin-canvas_t64239?&hilit

  • sure, tell me whats your problem

  • sim/yes

  • Ashley

    if you have some time can you update the Multiplayer tutorial with some tips of how to make the first screen a room list, just like those tests you did before with the numbers of players etc

    other question: if lets say i want all the peers to have a menu screen that change things in each peer, like a weapon their characters are using, there is a way to make this menu associate with the peer/player without the need of putting it in the container and making it invisible to the other peers?

    i'm asking this because i'v made a customization menu for each character/peer and it works fine, but it feels like i'm doing it the wrong way. each peer have their respective menu, they can see their own menu but not the others players menus but it still in the object count;

  • i'm testing the multiplayer plugin with characters made by multiple parts, so far it works fine

valdarko's avatar

valdarko

Member since 17 Oct, 2011

None one is following valdarko yet!

Trophy Case

  • 13-Year Club
  • Popular Game One of your games has over 1,000 players
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies