valdarko's Recent Forum Activity

  • there is various ways to do this, i think paperdolling is the easier for me because i use pixel art but, you need to have some art skills and patience

    what you have to do is draw a character without the parts you want to change, like a naked character sprite

    then on top of that sprite you start making the parts, hat, masks, shirts, pants...

    all objects need to be single image files and depending of the way you handle your project you probrably need to make those objects with all the character frames.

    afters this you can pin the parts on the character inside the engine with events. you can use both the orgin point or image points.

    spriter is better for hand drawing sprites and this kind of customization, but it share the same concept; the difference is that you can make the image point logic inside of spriter and just need to animate the character

  • can you post a .cap?

  • see if the mainmenu_items object have the animation speed set to 0

  • if they make a simple and understandable 3D editor like the 2D tool inside C2 i would totally use the heck of it

    i tryied unity, blender, torque 3D, UDK, because they are the more advertised and the ones most of the so called famous devs use... and they share the same problems: they are not user friendly(at all) and if you never used a 3D game creation api before... well, you are 3Doomed (bad joke ikno)

    the thing is, construct is very intuitive once you cover the basic and give you freedom to make complex 2D games, it gives you various paths to do the same result (not to mention that the event system MAKE SENSE to me); wich is the detail most of this other tools fail to cover or make it poorly

    if they make a 3D engine with the same flow and feeling i have using C2; then why not give it a try?

  • hmm dictionaries, well

    thanks o/

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  • looks nice i think... and french

    promising, but the event set is messy

    and the flow looks a little off

    i did't install it, but this have a tile editor?

  • can you explain a with a little more detail how you use the dictionaries?

    i have the same concern about variables x arrays

  • in the game properties:

    set pixel rounding to ON

    set sampling to POINT

  • DrewMelton

    "We're working on a brand new tilemap editor for Construct 2, with support for importing TMX maps. Keep an eye out for the next beta coming soon!" -Scirra on facebook

    i think you should wait a little bit to see how this tile map editor works and suit your needs

    but on the go, what you have to keep in mind(i think) is to plan your game objects first:

    -colision objects

    -background

    -platforms

    -animated stuff

    -characters

    my first game test cant run on mobile devices, because i made it with a lot of isolated sprites and it crash as soon you run it

    i dont know what kind of game you are making or the platform you looking for, but if your game need big places, try to break it in sections, levels, screens...

    i dont know if it helps because this is a very simple proj and it cant be use to measure how it will impact a full game, but this is how i did with a jam game a time ago:

    <img src="http://fc07.deviantart.net/fs71/f/2013/304/3/2/screen_by_valdarko-d6sh7fp.png" border="0" />

  • very nice, i want one of those too

    not just a implementation but a design solving would be great too; i have a multiplayer game once but handle things like save game is a pain.

    since we cant load separated characters (like, characters profiles) making a local multiplayer is not very pratical, but maybe doing it online can be more smooth designwise.

  • this game looks amazing!

  • well, i did't understand very well how you picture the gameplay but it looks like is about correct choice and wrong choice, so a few things to help you start:

    forget about arrays (for now); the concept of arrays helps but only if you know how it works and how to apply to your project. stick with the basic and simple logic.

    now lets think about your concept

    start making the choices; write or wrong answers, with the mechanic you want (shooting on then)

    put down the possible questions and the correct answers

    now you can make the set of questions a unique sprite with lets say, 20 questions and each question a frame of the same sprite

    make the same thing with the answers (each frame a answer)and then compare the question frame with the answer frame

    for the randomness you can make the sprite with random frame at the start of the layout, this way is a simple progamming pick random frame;

    ps: using this metod you have to make sure that it will be always a right answer to choose and diferent questions on each column. you can do this using variables

    this is not very polish but i hope this give you a starting point :]

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valdarko

Member since 17 Oct, 2011

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