Joe7's Recent Forum Activity

  • Why do you want to store the strings level1, level2, level1000,.. ?

    I would only store the number with a global number variable 'current_level' or perhaps I don't understand the question..

    What also should work is - if you have "levelnames" - is storing at the beginning all names in a global 1d-Array eg:

    myLevelNames_Array= ['The first one','Second','Final Stage']

    and load the right value on start of each layout to the current Layout:

    LevelLabel- set Text -> myLevelNames_Array.At(current_level-1)

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Unfortunatly I've no time for that in the next days.. but asap..

  • rememberkarl

    Have you tried to manually include your js-file in the index.html? ( copy the line of the loading of the c2runtime.js and change the first to your script) The plugins adds the loading in the head of the index.html but after the c2runtime is called.. hope that helps..

  • Tom: Do you have any plans for an app for the Third-Party-Plugins?

    I've thought a bit about that and have an possible idea how to implement a plugin-app with Construct Classic and php on the server-side. Currently I've no time for serious work on that but if Scirra will create something official I can save my pretesting-time..

  • Kyatric: Very interesting. For me it feels that Chrome is much more stricter than Firefox/bug with Javascript.. (using external-resources(scripts,..), dirty fast scripts, and also with the WebGL-stuff)

  • I would make two standalone sprites for the left and for right shore and make one condition: if 'overlapps left-shore' and 'overlapps right-shore' --> game over

  • I suppose it fails because of "For each object X" or the pick-condition.

    The sprite actions in a loop pick the created instance without any special pick event.

    forLoop - example

  • 1.6 beta-preview:

    Plugin is now an object-plugin again - doesn't appear in a C2-layout. It currently works with the canvas2d-renderer but I've to clean up the plugin-code and remove all drawing functions before the 1.6 release.. asop .. <img src="smileys/smiley2.gif" border="0" align="middle">

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  • Look at the plugin loadjson.. I've included a language example.. ;)

    It should also be possible with the newest xml loading -suppose

  • vtrix: I've rewritten the plugin now so, that it works with the canvas2d renderer (in edittime). I'll release it tomorrow as beta-preview because I've no time at the moment to work on it or to test it..

  • Maciej

    Have you checked the AJAX-tutorial? If the demos in this tutorial work for you than the ajaxPost-Plugin should work too. Usage of this Plugin here is very similar.

  • 2) what do you mean with things? Buttons and some other objects are always on top of the construct-canvas.. sprites are always on the right z-layer as they should.., there's nothing wrong with that ordering.. afaik

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Joe7

Member since 14 Oct, 2011

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