Bert's Recent Forum Activity

  • Thanks Tyler! I will try this. Also please keep in mind I do not know how to program, so I will do my best. I've tried my game through both the emulator and the applab app, I've also exported and ran it on an Android. The screen turns with the phone(not what I want). I assume if I want "portrait"(I do) I just put that where landscape goes. Here is a link to my game on the chrome store. Check it out if you like there are cool screen shots and a video of it. Maze Manor

    As you can see it was designed for a mobile device. Also there is a $99 fee for pro support on appmobi IOS output, would that support help with device orientation if I had a problem with it? I was planning on buying it anyway once my app(I mean construct2) is ready. There is a small list of things I need to make my game an app.

    1. Device rotation locked

    2. Sound not to randomly stop working(this might be fixed with the RAM issue)

    3. Textures only to be loaded to RAM as needed(not the whole game on boot up)

    <img src="http://kroma.us/ad/images/mazemanor.jpg" border="0">

  • Gamesalad has a circle collision option. There must be a way to do it. Also it is needed for any top down games with a player and solid walls(like my game Maze Manor ). If the player does not have a circle collision shape it will get stuck facing the wall at what ever angle you touched the wall and will not rotate until you back off the wall. This is a problem say if you walk up to a wall then go to the right the player will walk right while facing up. I've corrected alot of this with placing a specific collision shape on my player, but it still happens at certain angles.

  • Awesome Thanks!

  • Why does phonegap get a setting for supported orientations, and appmobi does not? Can appmobi get this? appmobi runs better and has sound, would be nice if it also had the supported orientations options.

  • Thanks Wink

  • Maze Manor<img src="http://kroma.us/ad/images/mazemanor.jpg" border="0">

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  • Thanks for the suggestion Wink, but I ended up using Debut. Feel free to check out the video cut down of Maze Manor. I just finished editing and posting it an hour ago.

    Direct Link:

    chrome.google.com/webstore/detail/mjjcfjkkmchjkolljhofkbgkdookokgk

    or just search for Maze Manor on the chrome web store

  • r79.3 seems to work on both ATI and Nvidia systems. Thanks Ashely

  • When it launches from Chrome it opens in a pop out window(so no browser). The screen just goes white(r79), I have not tried r79.2, but I don't have time today to test it(r79.2). It does seem to work(r79) with computers that don't have ATI gfx cards.

  • Whew.. got my game working again with r78. Still lost a days worth of work on it from yesterday. The name of the game is Maze Manor, it's on the google Chrome store. It's not on the arcade.

  • I'm in the process of racing to repost r78 version. The download page doesn't work so how do I get 79.2?

  • Installed r79 and reposted my Chrome game. Now it only shows a white screen on game launch from chrome.

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Bert

Member since 12 Oct, 2011

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