Bert's Recent Forum Activity

  • It would better if you provided more details of your game ?

    it is a top view 8way controllable game with solid walls(no physics or platform behaviors)

    How big is it (MB) ?

    in construct it is 98MB

    Audio file sizes ?

    maybe 9 tiny sfx and one 45sec music loop

    Does your game have a lot of animated objects ?

    no

    What size sprites are you using for your animations ?

    the image is 960x640 so the sprites range from 50x50 to 250x250

    60 levels sounds alot! yes 60+

  • My game runs on a single cpu android! Only after using appmobi to make an .apk file and installing it on the phone. Both the C2 preview and the appmobi local preview caused the same phone to run at less than 1fps(impossible to even move). The droid also has a task manager and my app pulls about 80% of its cpu and uses 100MB of its ram. I don't have the fps yet(i didn't have that active during the output to .apk), but I would say its about 20fps.

  • My game runs on a single cpu android. Only after using appmobi to make an .apk file and installing it on the phone. Both the C2 preview and the appmobi local preview caused the same phone to run at less than 1fps(impossible to even move). The droid also has a task manager and my app pulls about 80% of its cpu and uses 100MB of its ram. I don't have the fps yet(i didn't have that active during the output to .apk), but I would say its about 20fps.

  • thanks, yeah its after the fact. A startup event might work though.

  • It's really not a complicated game. It runs perfectly on PC's. I'm just hoping the you guys and appmobi work something out. I'm also wondering if down sizing my game from 960x640 to 480x320 will get it to work on mobiles, and if so is there an easy way to do that?

  • I'm planning on selling it Ashley. It's completed. 60+ levels and months of artwork creation. It will be on the google chrome store for $2 as soon as they processes my $5 merchant fee(which I guess can take up to 4 business days for some odd reason).

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  • Is there a way to change the image of a sprite without effecting the size of the sprite in any of the layouts. For example I have a 250x250 sprite and I want to change the image to a 125x125 image, but I don't want the size to change in the layouts, so the sprites would still be 250x250 in the layouts(just scaled up from 125x125)

  • what about yours?

  • 98MB with 810 events

  • How are you getting 50-60fps on your phone and only 22fps on your desktop?

    (Sorry I meant iexplore.exe). What kind of cpu do you have? I have a i7-2600 and it only uses 3% of the cpu to run, but I'm using way more RAM 110000k

  • Thanks that worked. The minify script check box should be removed from the appmobi output if it corrupts exports.

  • First open your task manager. When you launch the preview you will see the explorer.exe open under the processes tab. you can see the cpu % and memory usage there.

    Use internet explorer for the preview(firefox does something weird with the ram).

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Bert

Member since 12 Oct, 2011

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