Jailson's Recent Forum Activity

  • I have a similar problem and my game is really simple.

    With Intel XDK:

    • Android Cordova build I got an 708kb apk
    • On Crosswalk build the touch event is fine but I got a 17mb apk.

    With CocconJS

    • 9mb apk that prompt an error during install;

    I am still looking for a proper solution or probably I will write my game as a native Android in Java.

  • Do a find for Canvas and Paster:

    Thanks dude! You just saved my day!

    https://dl.dropboxusercontent.com/u/49925519/PaintWar2/index.html

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  • Hello,

    Battle painters gameplay is basically coloured brushes painting a wall in order to cover the maximum area:

    .

    I tried to reproduce the game on Construct2, and the best approach I found was using TileMap object, and here is the result:

    https://dl.dropboxusercontent.com/u/49925519/PaintWar/index.html

    But it is a very uneffective approach since performance is slowing down (check FPS and Time) . I suppose that tilemap should not be used with 1x1 tiles, hehe. But this way would be the most close result. I also was not able to find an easy way to count each color area on the Tilemap. So, the solution I see is using a 2D Array to store the score for each color.

    The Layout has just a TileMap with Tile width 1, and Brush has a bullet behavior, so the Event sheet is basically:

    Capx:

    https://dl.dropboxusercontent.com/u/49925519/PaintWarZ.capx

    Sadly, I believe Construct2 is not the proper tool to make a game like this, am I wrong? Please, spare your ideas.

  • My game is now open source. You can download the lastest version of the game at: https://github.com/jailson/getthegirl . Just click "Download the zip".

    Hope it helps.

  • If you provide your .capx then I could try to help you!

  • I had the same problem. The silkc2 almost worked to me. I am dealing with rectangles instead of circles, so if the player touch the rectangle corners, no event is triggered.

  • Jailson

    My solution is, put video in "file" property at the right side of editor (default). Just like put a text into "file".

    rexrainbow

    I didn't understand what you mean. Could you please give another step by step? <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I test the case of "reading video file in exported folder", it work.

    You can try by these steps.

    1. download test file (movie.ogg) from gonzdevour's link

    http://www.w3schools.com/html5/movie.ogg

    2. in capx, assign src url to "movie.ogg", then export capx.

    3. put movie.ogg downloaded (at step1) into export folder (at step2)

    4. open the index.html in exported folder. It works in my testing.

    rexrainbow

    I tried these steps but exporting to Node Webkit Desktop export and placed the movie.ogg into the same folder where lies the ".exe". All I get is a black screen. Have you tried this?

    I am using the last stable 1.19.

  • My dream computer game would be constructed to give me joy even when I am not playing it!

  • Pode: whatever you feel comfortable with, dude!! :) I took a look to your blog, impressive!! When I grow up I would like to be just like you!

  • Awesome work!! It is exactly what I was looking for to develop my new project!! I would like to put your name on the credits (at least as acknowledgements) of my new game, if you don't care!

  • Joannesalfa Nice example!

    Unitroke plugin also may give some lead... maybe the way would be create a plugin for that... (of course I am procrastinating it, but may be the time to show that I am a man not a rat).

    Thanks!

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Jailson

Member since 6 Oct, 2011

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